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Carbon Dudeoxide
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« Reply #15 on: June 14, 2008, 08:41:02 AM »

Jacob, you've inspired me...

I'm off to write my own game. (see you all a little later for help then.......) :)


Good Luck!
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Jacob
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« Reply #16 on: June 14, 2008, 08:43:09 AM »

I can't wait to see the credits  ::)

 :P
Meaning?
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Carbon Dudeoxide
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« Reply #17 on: June 14, 2008, 08:50:35 AM »

It would be nice to see my name on a game.  ;D

It will give me motivation to finish the game to see the credits.  :P
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Jacob
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« Reply #18 on: June 14, 2008, 09:12:40 AM »

It would be nice to see my name on a game.  ;D

It will give me motivation to finish the game to see the credits.  :P
I'll put your name on my game  ;)
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Carbon Dudeoxide
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« Reply #19 on: June 14, 2008, 09:15:59 AM »

 ;D ;D
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Schop
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« Reply #20 on: June 14, 2008, 09:17:31 AM »

I've done something like that before. I used the call command for that. The whole game I made was 23 Batch files :P

Sounds quite simple, make a main menu like Jacob's first post and call a random mission batch on selecting "mission" :P
Though including those external batches in labels might be handier. Even then you could add labels with call commands later after the labels with batches... if you get what I mean.

Kinda modular system..
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Schop: Dutch translation to "Kick"

Kick: (verb) To thrust out the foot or feet with violence; to strike out with the foot or feet.
Carbon Dudeoxide
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« Reply #21 on: June 14, 2008, 09:30:46 AM »

I've done something like that before. I used the call command for that. The whole game I made was 23 Batch files :P

Sounds quite simple, make a main menu like Jacob's first post and call a random mission batch on selecting "mission" :P
Though including those external batches in labels might be handier. Even then you could add labels with call commands later after the labels with batches... if you get what I mean.

Kinda modular system..
It's a bit more complex than that....well what I did anyways....
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