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Author Topic: Area of Adventure release [local] [beta]  (Read 10585 times)
Jacob
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« on: October 06, 2008, 09:29:02 AM »

This is no where near completion, this release just has a few simple features that can be used to make a game. I will continue making it, but feel free to use it how you would like.

This version contains:
Code: [Select]
- Account creation
- Account loader
- Item viewer
- Bank viewer (I'm very proud of this)
- StatusChecker
- PvComp [Engine] (Also very proud of this)
- PvComp example fight
- Fight checker

PvComp Example Fight [ http://www.youtube.com/watch?v=pqJcQM0LMjw&fmt=18 ]

License:
Code: [Select]
    Area Of Adventure is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Area Of Adventure is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Area Of Adventure.  If not, see <http://www.gnu.org/licenses/>.

    By accepting the download from http://uppit.com/2HASTA you agree to the above terms.

Download Link: [ http://uppit.com/2HASTA ] [25kb]
Winrar Password: aoa

Please comment below.
 ;)

EDIT: If you need help on what some variables mean just post them here.  ;)
EDIT: This is a fix for the ItemViewer (Remember to edit this in the files and not the trunk)
Code: [Select]
::    ___                       ____  ____   ___       __                 __               
::   /   |  ________  ____ _   / __ \/ __/  /   | ____/ /   _____  ____  / /___  __________
::  / /| | / ___/ _ \/ __ `/  / / / / /_   / /| |/ __  / | / / _ \/ __ \/ __/ / / / ___/ _ \
:: / ___ |/ /  /  __/ /_/ /  / /_/ / __/  / ___ / /_/ /| |/ /  __/ / / / /_/ /_/ / /  /  __/
::/_/  |_/_/   \___/\__,_/   \____/_/    /_/  |_\__,_/ |___/\___/_/ /_/\__/\__,_/_/   \___/
::---------------------------------------------------------------------------------------------
::                                          The most advanced microsoft ms-dos batch game ever.
::---------------------------------------------------------------------------------------------
::
::Created By: Jacob
::Date: 13/09/08
::File Name: ItemViewer

:start
cls
@echo off

echo Enter Item ID:
set /p ID=[ID]:

:true
for /f "tokens=1,2,3 delims= " %%A in ('type data\item\items.txt ^| find "ID%ID%"') do (
cls
set itemn=%%B
set itemp=%%C
    )
echo The item with ID %ID% is a %itemn% with a price of %itemp%.
pause >nul
goto start
exit
« Last Edit: October 11, 2008, 09:11:13 AM by Jacob » IP logged

kpac
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« Reply #1 on: October 06, 2008, 10:51:16 AM »

Downloading now.... :D
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Jacob
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« Reply #2 on: October 06, 2008, 10:56:31 AM »

:).
Post any help you need or variables you do not understand here.
 ;)
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kpac
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« Reply #3 on: October 06, 2008, 10:57:23 AM »

Wrong password? aoa doesn't work.... ???

EDIT: Never mind... :D
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Jacob
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« Reply #4 on: October 06, 2008, 11:07:47 AM »

Wrong password? aoa doesn't work.... ???

EDIT: Never mind... :D

Is it okay now?
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Jacob
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« Reply #5 on: October 07, 2008, 09:12:38 AM »

bump so other members can see.
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Carbon Dudeoxide
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« Reply #6 on: October 07, 2008, 09:16:14 AM »

Downloaded, will try in the morning. ;)
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Jacob
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« Reply #7 on: October 07, 2008, 09:33:31 AM »

let me know what you think.  ;)
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Carbon Dudeoxide
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« Reply #8 on: October 07, 2008, 09:34:48 AM »

Hmmmm....How do I run it?  ???

I'm sure it's something obvious....
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Jacob
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« Reply #9 on: October 07, 2008, 09:47:28 AM »

Hmmmm....How do I run it?  ???

I'm sure it's something obvious....

Like i said it's not a finished game with a story or anything, it just has the features i listed. compile it and then go into the trunk.

 ;)
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Carbon Dudeoxide
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« Reply #10 on: October 07, 2008, 09:49:48 AM »

All right, noted.

Off to bed I go. :)
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Jacob
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« Reply #11 on: October 07, 2008, 09:52:27 AM »

'night.  ;)
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Jacob
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« Reply #12 on: October 08, 2008, 10:01:18 AM »

So, how is it carbon?  ;)
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Carbon Dudeoxide
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« Reply #13 on: October 08, 2008, 10:06:23 AM »

Not bad......it's a bit hard digging through the trunk, but I got it.

:D
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Ivy
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« Reply #14 on: October 08, 2008, 10:07:22 AM »

woops wrong place!! deleted .
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