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Question: How many of you have tried modding or AI scripting?
Modding   -3 (75%)
AI Scripting   -0 (0%)
Neither   -1 (25%)
Total Members Voted: 3

Author Topic: How many of you have tried modding or AI scripting?  (Read 593 times)
Juice217
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« on: October 27, 2009, 01:55:08 PM »

I want to get a basic message on how "involved" people are in their games
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BC_Programmer
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« Reply #1 on: October 27, 2009, 02:40:35 PM »

I've done both :P

I've designed levels for Duke Nukem 3d, made some simple modifications to it, wrote  Random map scripts for Age of Empires 2, made heavy customizations to my quake autoexec.cfg files, as well as those for my doom ports, Zdoom, GZScoreDoom, etc.

Not sure if it counts but I couldn't stand the music in NFS Underground so I replaced it... That's not really a simple task, which is kind of dumb. Same story with Hot Pursuit 2.

I'm sure there are a lot of other games I have that I'm messed downlevel with but I can't remember them all :P
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great_compressor_pain
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« Reply #2 on: November 17, 2009, 01:23:24 AM »

Moddding was my passion 3 yrs ago

i modded GTA :Vice city Into a totally mixed mod

unfortunately i Could not Upload it
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quaxo
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« Reply #3 on: November 17, 2009, 06:52:33 PM »

Both really should have been an option.

I've done modding, level building, modeling, and scripting for more games than I can remember. Doom, Doom II, and Duke3D levels is what I got started with. I did a conversion of Duke3D called "Star Wars: Duke Forces" way back in the day in which Duke worked his way through Star Wars Episodes 4-6. I also did levels for Quake and Quake II. I did many levels for Counter Strike, although I never really liked the game, I just loved making levels for it. One of my levels, The Tumbler, was used at the CS Asian Championships about 5 years ago. I've done tons of maps for Command & Conquer, Red Alert, C&C Generals, Civilization 4, Stronghold 1 & 2, Stronghold Legends, Age of Empires III, and Heroes of Might and Magic II-V. I spent years making models, scripts, and modules in the Aurora toolset for Neverwinter Nights and I'm currently learning the toolset for Dragon Age: Origins, focusing mostly on scripting and level design.
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Carbon Dudeoxide
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« Reply #4 on: November 17, 2009, 07:31:04 PM »

How many of your have TRIED modding? Yup.
I've made some mods for Halo Custom Edition on the computer. (mods like changing weapons/weapon strength, characters, ect)
Fun while it lasted.
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Juice217
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I hope you don't hate your computer as much as me.

« Reply #5 on: November 19, 2009, 08:10:30 AM »

How many of your have TRIED modding? Yup.
I've made some mods for Halo Custom Edition on the computer. (mods like changing weapons/weapon strength, characters, ect)
Fun while it lasted.

Yes i tried modding, for Star Wars Galactic Battlegrounds, where i changed unit stats and looks along with some other things... (Even created Halo Characters...) i used a Geine editor tool that could of ruined my computer if i made a mistake along with some other things
But, Halo Modding is much different from this so, you need to have certain tools for each game you want to mod in.
Gets kinda confusing from there ???

BTW, SWGB has one of the most in-depth map editor tools ever... I mean you can make any effect you want using special triggers and conditions, for instance, you can set a trigger where if you move somebody to a certain place, 50 rancors appear and a feeding frenzy begins...
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