- Term used in
object-oriented
programming to refer to a
set
of related objects that
share
common characteristics. Classes and the ability to create new
classes are what make object-oriented programming a powerful and
flexible programming model.
- When referring to a game a class is a type of
character based off abilities. For example, warrior and mage are
both examples of game classes, a warrior is often strong can
withstand a lot of damage but doesn't often deal much damage. A
mage class is the complete opposite, a class that can often deal
a lot of damage but can't take much.
Also see: Game definitions, Programming
definitions, Race
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