Class
- Term used in object-oriented programming to refer to a set of related objects that share common characteristics. Classes and the ability to create new classes are what make object-oriented programming a powerful and flexible programming model.
- When referring to a game, a class is a character based off abilities. For example, warrior and mage are both examples of game classes, a warrior is often strong can withstand a lot of damage but doesn't often deal much damage. A mage class is the complete opposite, a class that can often deal a lot of damage but can't take much.
Also see: Game definitions, Private class, Programming definitions, Public class Race
