Quick links
First key
Second key
Third key
The strange island
Map
FIRST KEY
A. Travel to the grandmother's house D2 and get the basket of
goodies from the mailbox (3)
B. Get clam shell and bracelet G1 (10)
C. Get trident on the beach B1 (13)
D. Walk around F2 until Little Red Riding Hood appears.
Give
the basket to little red riding hood and
get the flowers
E. Travel to the door B7, read the inscription (19)
F. Go to couch shaped rock F1
G. Give flowers to mermaid (21)
H. Ride seahorse (23)
I. Give trident to Neptune, get bottle containing cloth
(27)
J. Get gold key (32)
K. Return to the shore.
L. Enter Hagatha's cave.C2 Stay close to the wall.
Go to
the cage. Get the cloth from the
bottle (34) and place it
over the cage (36). Leave the cave.
(38)
M. Get the stake (40) by the tree G2, the necklace from the
log B3 (47), and the mallet from the hole
in the tree (49)
B5.
N. Travel to the door B7. Unlock the door and read
the
inscription (57).
SECOND KEY
A. Get blessed by the fairy D5
B. Go to the church D6, kneel, pray, say "Graham"
to the
priest's question, get cross (62).
C. Go the antique shop F6, open door.
D. Give the old lady the cage, get the lamp (68). Leave the
shop.
E. Rub the lamp, get magic carpet (70).
F. Rub the lamp, get the sword (72).
G. Rub the lamp, get the bridle (74) (lamp disappears).
H. Ride the carpet, walk to narrow passage between two
rocks,
do not cross the passage over to the side
by the snake.
I. Put the bridle on the snake, speak to the horse, get the
sugar cube (85)
J. Get the key from the cave (90).
K. Exit the cave, "Ride carpet".
L. Arrive at antique shop, go to E6, get brooch from hole
in
rock (98)
M. Go to door (99) B7
N. Open door (110)
THIRD KEY
A. Go the dwarves house C4 (enter and exit until he is not
home).
B. Get the earrings from the trunk (114)
C. Get the pot containing the chicken soup (116)
D. Go to grandma's house D3. Go to slow mode.
Enter and
exit until grandma (not the wolf) is
home.
E. Speak to grandma, give grandma the soup
F. Get the cloak and ring (122)
G. Leave grandma's house, put on the cloak and ring (125)
H. Put on cross (127)
I. Go to the dead lake B4, in front of the castle entrance.
J. Get on the boat with the ghoul.
K. Before getting off the boat, eat the sugar cube (128)
L. Travel up the path, past the ghosts, enter the castle.
M. Travel to the left, up the ramp, and into the bedroom
N. Open the dresser drawer, get the candle. (130)
O. Travel down the ramp, light the candle at the torch
(131)
P. Go across the foyer, into the dining room, and get the
ham.
(133)
Q. Travel down the stairs to the right, into the dungeon
R. Enter the room to your left, if Count Dracula is not
asleep
Note: here the text is garbled, I deleted
those lines - Ken
the ghoul, and enter the
forest.
Y. Remove the cloak and ring
Z. Go to the door B7, unlock the door, and enter the
Strange
Land (163)
THE STRANGE LAND
A. Go north, get the fish net (164)
B. Stand by the water and cast the net. If you don't
catch
anything, move up and down the beach.
C. Get the fish and throw it back into the water quickly
(169)
D. Ride the fish to the island
E. Go north, get the amulet (173)
F. Go south, enter the tower
G. Go upstairs, give the ham to the lion to make him sleep
(177)
H. Open the door, kiss the princess (182)
I. Say "HOME" and the rest is automatic.
J. You are wed and win the game!!! (185 out of 185 points)
MAP
1 2 3 4 5 6
IMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMM
: End of : Trees, : Edge of : Dead Lake : Edge of : Trees,
: Beach, : Sign : Dead Lake : : Dead Lake : Lake
A : trees : : : : :
: : : : : :
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMM
: : Forrest, : Necklace : Edge of : Mallet in : Trees,
B : Trident : Lake : in Log : Dead Lake, : Hole in : Chasm
: : : : Path to : Tree :
: : : : Castle : :
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMM
: Beach, : Entrance : Forrest : Entrance : Forrest : Bridge
: Cliff : to : : to Dwarves : : Over
C : : Hagatha's : : Home : : Chasm
: : Cave : : : :
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMM
: ********* : Corner of : Grandma's : Forrest : Church, : Church,
: Start Here : Fence : House, : : Faire often: Monk
D : ********* : : Basket in : : Appears : Inside,
: ********* : : Mailbox : : Here : Cross
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMM
: Beach : Trees, : Lake : Edge of : Edge of : Lake,
: : Lake : : Dead Lake : Dead Lake, : Brooch in
E : : : : : Edge of : Hole in
: : : : : Good Lake : Rock
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMM
: Couch : Red Riding : Edge of : Dead Lake : Edge of : Antique
: Shaped Rock: Hood often : Dead Lake : : Dead Lake : Shop
F : : appears : : : : Entrance
: Mermaid : here : : : :
LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMM
: Beach, : Stake : Edge of : Dead Lake : Edge of : Forrest
G : Shell over : leaning on : Dead Lake : : Dead Lake :
: Bracelet : tree : : : :
: : : : : :
This solution to the Kings Quest II game was developed by the joint efforts
of: Alan Ford, Brian Mann, Doug Gilliat, Paul Rodi, Nancy Pierce, and Tom Harding. If you
just stick to this and don't explore, you will miss a lot of good entertainment in the
game. Compiled for easier use and navigation by ComputerHope.
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