Kings Quest 6 walkthrough

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Isle of the crown
Isle of the sacred mountain
Isle of wonder
Isle of the beast
Isle of wonder
Isle of the crown
Isle of wonder
Isle of the crown
Isle of the sacred mountain
Isle of the mists
Isle of the beast
Isle of the crown
Isle of the beast
Isle of wonder
Isle of the beast
Isle of the mists
Isle of the sacred mountain
Realm of the dead
Isle of the crown
Castle of the crown

ISLE OF THE CROWN

--- On the beach
- Pick up Royal Insignia Ring
- Move plank to reveal box
- Open the box
- Take the coin
--- Walk to the Castle's Main Entrance
- Talk to Guard Dogs to learn about the Isles
- Talk to Guard Dogs to ask for an audience with Cassima
- Show the Guard Dogs the Royal Insignia Ring to gain entrance to the Castle
- Watch ensuing sequence
--- Go to the section of the village with the shops
- Go to the Book Shop
- Talk to the owner to get reference to see the Ferryman
- Put 'hand' symbol on book on main desk
- Read a book from the rightmost shelves (love poems)
- Get leaf (page) that falls out of the book
- Take the book on the table nearest the door
- Exit shop
--- Go to the Docks (Ignore the swimming boy)
- Knock on door of the ferry's cabin
- Talk to Ferryman
- Continue talking to Ferryman until he repeats himself
- Get the rabbit is foot
- Exit the ferry
--- Go back to the shops in the village
- Enter Book Shop again
- Talk to man in chair
- Show him the Insignia Ring to befriend him
- Exit shop
- Go to the Pawn Shop
- Talk to owner
- Trade Insignia Ring for the Magic Map
- Offer owner the coin
- Trade coin for Nightingale
- Take a mint from the blue jar on the counter
- Exit Shop
--- Go to the scene with the house and the red-roses
--- Go back to the shops
- Watch Pawn Shop owner throw things out
- Rummage through pot to find ink bottle
- Try and open the bottle
--- Go to either the Docks or the Beach
- Use Magic Map and teleport to Isle of the Sacred Mountain

ISLE OF THE SACRED MOUNTAIN

- Pick up flower
- Pick up feather
- Use Magic Map and teleport to Isle of Wonder

ISLE OF WONDER

- Wait for sentence to float close to shore, then pick it up
- Talk to Oyster
- Read book from bargain table to Oyster
- Take the pearl when it yawns ('hand' on the mouth is sufficient)
--- Walk toward the path at the top of the screen
- Use the Flower for Gnome with the huge nose
- Use Nightingale for Gnome with the Ears
- Use Mint on Gnome with the Big Mouth
- Use Rabbit is foot on Gnome with huge hands
- Pour invisible ink on Alexander to fool Gnome with the eyes
--- Walk to the right of the boulders (Exclamation Point)
- Touch the pile of books in the center to find the bookworm
- Talk to Black Widow
- Pull lose end of the web to distract her
- Get scrap of paper at top of web (be quick!)
--- Go back to beach
--- Go to the path at top of screen
- Take Milk Weed Bottle (near Dogwood tree)
--- Go to the left to leave the swamp to enter garden
- Take Rotten Tomato (bottom rightmost)
- Take some Iceberg Lettuce (the small light blue objects)
--- Go back to the beach
- Use Magic Map and teleport to Isle of the Beast

ISLE OF THE BEAST

- Talk to creature in the tree
- Give it the sentence (incomplete, of course)
- Go down path to pool of boiling water
- Throw in Iceberg Lettuce
- Cross the pond
- Get the Lamp from the tree
--- Follow the path to the Archer's Domain
--- Ignore the Gardener
- Pick up brick near the gate
--- Back to the beach
- Use Magic Map and teleport back to Isle of Wonder

ISLE OF WONDER

--- Go to Exclamation Point
- Touch books to get Bookworm to come out
- Give him the Dangling Participle in return for a rare book
   (Remember the scrap from the Widow's web...)
- Read the rare book
--- Back to the Beach
- Use Magic Map and teleport to Isle of the Crown

ISLE OF THE CROWN

--- Go to the cross roads
- use nightingale on bird to befriend it
--- Go to Shop area of the village
- Read the wedding proclamation on wall
- Enter Pawn Shop
- Trade Nightingale for Flute
- Trade Pearl for Signet Ring
- Exit Pawn Shop
- Enter Book Shop
- Listen to Jollo
- Trade Rare book for Spell book
- In inventory read the Spell book
- Exit Book Shop
--- Go back to Cross Roads
- Give Insignia Ring to Nightingale (Sing-sing)
- Watch Cassima and Sing-sing cartoon
- Pick up ribbon
- Inspect ribbon in Inventory
- Give Sing-sing the love poem
- Watch next Cassima and Sing-sing cartoon
- Pick up note from Cassima
--- Back to the beach
- Use Magic Map and teleport to Isle of Wonder

ISLE OF WONDER

--- Walk to Garden
- Take the teacup from the chair
- Look at Hole-in-the-wall
- Take the hole (don't stress that it scurries away)
- Play the flute
- While the wallflowers dance, take Hole-in-the-wall
- Open the spotted gate
- Enter chessboard land
- Watch the queens
- Don't forget to take the red scarf
--- Back to the swamp
- Use teacup to scoop in the swamp
- Give rotten tomato to bump-on-a-log to provoke a conflict
- Watch conflict
- Use Teacup to collect swamp ooze from Bump-on-a-log
--- Back to the Beach
- Use Magic Map and teleport to Isle of the Crown

ISLE OF THE CROWN

--- Walk to Village Shops
- Enter Pawn Shop
- Trade flute for tinderbox
- Exit Pawn Shop
--- Back to the beach
- Use Magic Map and teleport to Isle of the Sacred Mountain

ISLE OF THE SACRED MOUNTAIN

- Look at Writing on cliff
- Click on R I S and E
- Climb the steps carefully
- Look at puzzle #2
- Use the alphabet translator and click on S O A and R
- Climb more steps
- Look at puzzle #3 (4 stone buttons)
- Press them in the order 4 1 and 2 (#1 being the leftmost)
- Climb to puzzle #4
- Look at the puzzle
- Again using the translator click on the symbols for:
    azure, caterpillar, tranquility, & air
- Climb steps
- Look at puzzle #5
- Click on A S C E N and D
- Climb to the top of the cliffs
- Ignore the old lady until she leaves
- Enter small cave near the bush
- Light candle in tinder box
- Enter next cavern (entrance at far right of screen)
- Take some peppermint leaves
- Exit from these caves
--- Take the path toward top of the screen
--- Watch the action until you are put in the catacombs
*(Note: all directions in the catacombs are given N, S, E, & W with respect
        to the top, bottom, left, & right of the screen!)*
- Walk N, N, E, E, N
- Pick up skull
- Walk S, W, W, N, W
- Walk one square at a time in this order: N, SW, SW, N, N, NW, SW, S, W
- Walk N
- Take the shield on the wall
- Walk N, N, N, W, W
- Take coins from dead man
- Walk E, E, S, E
- Use brick to stop the gears before the ceiling crushes you
- Walk E, E, N, E and fall through to level 2 of the catacombs
- Use tinder box to light the room up
- Walk W, W, W, W, W, S, S, E
- Use Hole-in-the-wall on E wall to spy on Minotaur
- Walk W, W, W, S, S, E, S, E, E, N, E, N, N
- Look behind tapestry to open the secret door
- Enter Minotaur's Lair to the East
- Walk further in to get Minotaur's attention
- Use the Red Scarf when Alexander backs up by the fire
--- Watch ensuing scenes ending with you on the beach
- Use magic map and teleport to Isle of the Mists

ISLE OF THE MISTS

--- Walk to the west (the Druid's Village)
- Get the Scythe on the tree
- Get a lump of coal from the fire pit
--- Back to the beach
- Use Magic Map to teleport to Isle of the Beast

ISLE OF THE BEAST

--- Walk to the scene with the stone archer and the gate
- Use the shield on Alexander to pass the archer
- Get a White Rose
- Walk to the Gazebo to see the roses grow together
- Use the scythe to cut through and enter the Beast's garden
--- View the ensuing cartoon
--- Return to Beach (you're on a timer before you turn into a beast)
- Use Magic Map and teleport to Isle of the Crown

ISLE OF THE CROWN

--- Go to village shops
- Enter Book Shop
--- Listen to Jollo
- Exit shop
--- Walk to the Scene with the House and the Girl
- Give her the white rose
- Give her the Beast's ring
--- Automatically taken back to the Isle of the Beast

ISLE OF THE BEAST

--- Watch "Beauty and the Beast" (Muahahah!)
--- Go back to Scene with the archer
- Get a white rose
--- Back to the beach
- Use Magic Map to teleport to Isle of Wonder

ISLE OF WONDER

--- Go to Garden
- Give bottle of Milkweed to a baby so the others will cry
- Use old lamp to collect the other babies' tears
- Put the sacred water in the lamp from the Oracle's vial
- Take the 'Drink Me' bottle from the table
--- Enter Chessboard Land
- Use Lump of Coal on queens
- Get spoiled egg
--- Back to the beach
- Use Magic Map and teleport to Isle of the Beast

ISLE OF THE BEAST

--- Go back to the Beast's Garden
- Collect water with the old lamp from the fountain
- Use spell book (in inventory) on the lamp
- Turn to Make Rain spell
- Cast the spell
--- Go back to the beach
- Use Magic Map and teleport to Isle of the Mists

ISLE OF THE MISTS

--- Watch the Bonfire episode
- Use skull on the embers to get a hot one
--- To the Beach again
- Use the Magic Map and teleport to Isle of the Sacred Mountain

ISLE OF THE SACRED MOUNTAIN

--- Walk up the steps of the cliff again
- Put Cassima's hair in the skull
- Add the rotten egg to the skull
- Use the spell book on the skull
- Cast the Charm Creature of the Night spell
--- Watch as you enter Realm of the Dead

REALM OF THE DEAD

*(Avoid all the wandering dead while on the surface)*
- Talk to King and Queen
- Move to the East
- Talk to the Ghost
--- Go to Underworld Entrance
- Play the xylophone bones
--- Watch as the Dead Men Party
- Get the skeleton key
- Give ghost ticket to the Door Master
- Look at dead knight
- Take the black gauntlet
--- Walk to the River Styx
- Collect some water with the teacup
- Give the coins from the catacombs to Charon
- Try and open the gate
- Talk to the Gate
- Enter L O V and E as the answer to the riddle
--- Enter the Hall of the Lord of the Dead
--- Walk toward the Lord of the Dead
- Use the black gauntlet to challenge the Lord of the Dead
- Use the Magic Mirror from the Beast to make the Lord of the Dead cry
--- You and the King and the Queen are sent back

ISLE OF THE CROWN

--- Walk to the crossroads
- Give Sing-sing the White rose
--- Watch the episode
--- Go to village shops
- Enter Pawn Shop
- Trade tinder box for the paintbrush
- Use the 'Drink Me' potion in prescience of the genie
--- Watch the anime
- Exit the Pawn Shop
- Trade old hunter's lamp for a new one (The Blue one like the genie's!)
--- Go to the side of the castle
- Use the black feather on the teacup
- Paint a door on the wall with the paintbrush
- Use the spell book to cast magic paint spell
- Enter castle through the magic door

CASTLE OF THE CROWN

*(You are in the basement of the castle -- Avoid Random Guard Dogs!)
- Open the smallest door
- Give the ghost the ghost handkerchief
--- Walk to the East Hallway
- Enter the Room through door on the East Wall
- Give Jollo the fake genie lamp
- Exit Jollo's room
--- Go carefully to the North Hallway
- Pull on the knight's right arm to open the secret passage
- Enter secret passage
- Look through the hole to spy on the Guard Dogs
--- Walk up the stairs
- Avoid the urge to look through this hole for now
- Walk to the Left of the screen
- Follow the passage until you find another hole
- Spy on Alhazred
- Follow the secret hall to the end
- Go through the door on the wall
- Open the black box on the dresser
- Read the paper inside
- Use Skeleton Key on the chest at the foot of the bed
- Take the top letter
- Exit into the secret passage through the wardrobe
--- Back to the stairs
- Now you may look through the hole in this wall
- Show Cassima the Letter you just took
- Give her the dagger
--- Go down the stairs to the basement hall again (Careful!)
- Go to the West hallway
- Talk to the door with no handle (West wall)
- Enter A L I Z E B and U
- Look at cloth covering the table
- Move the cloth
- Look at each item on the table (There are 4)
- Exit and go to the East Hall
- Go through the door at the top of the stairs
- Show the incriminating letter to Saladin
- Talk to 'Cassima' to stop the wedding
--- The King and Queen show up and reveal the genie
- Follow Alhazred up the tower
--- Jollo brings you the real lamp
- Use the lamp on the Genie
--- The lamp gets knocked down the stairs
- Take the sword on the wall
- Use Sword on Alhazred
--- Watch until Cassima helps
- Quickly use the sword on Alhazred again
--- Watch the ending