Command & Conquer: Red Alert

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Command & Conquer: Red Alert overview
New Features
Allied Units
Allied Structures
Soviet Units
Soviet Structures
Screen Shots
Morse Code
Technical support

Command & Conquer: Red Alert overview

Command and Conquer: Red AlertType: Strategy
ESRB Rating: Teen
Release Date: 11/01/1996
Developer: Westwood Studios
Publisher: Virgin Interactive

From Westwood, the same people that brought you the first great million-seller command and conquer, brings you the next great adventure. Choose between the Allies and the Soviets and battle through several levels, building up your forces and battling against the opposing side, allowing you to be more devious, cunning, and ruthless than ever before.

Easy to play and highly addictive game. On this page you will find different strategies, the weapons and structures used in the game, cheats links and much more to help you conquer Command & Conquer: Red Alert.

System Requirements: Microsoft Windows - Apple - Linux

Windows System Requirements
Operating System: MS-DOS 5.0 or Windows 95
Processor: Intel 486 66 MHz
Memory: 8MB RAM
16MB RAM for Multiplayer
Graphics Card: VGA graphics, 256-colors capable
DirectDraw compatible Video card with 1MB Video RAM for Windows 95
DirectX:  
Sound Card: Sound Blaster compatible sound card
Hard Drive Space: 40 MB
CD/DVD Drive: 2X CD-ROM
Controls: Keyboard & Mouse
Multiplayer: 14.4 Kbps Null Modem for 2 players
28.8 Kbps Modem for 2 players over Internet
IPX network for 2-8 players

New Features

  • Enhanced AI - The computer is smarter than ever! Base construction and management are the smallest of the enhancements. New settings allow the player to set the difficulty of the opponent they want.
  • New Units & Structures - Thieves, Medics, Attack Dogs, Spies, Land Mines, Tesla Coils, Mobile Radar Jammers, Saboteurs, Destroyers, Cruisers, Bombers, Paratroopers, and Submarines... to name just a few. We won't even hint at what the Chronosphere and Gap Generators do.
  • Improved unit control - Complete control over air, land, and sea. Formations control for those with specific tactics in mind, and waypoint plotting for all those that want units to get to their destination in a certain way.
  • Enhanced Multiplay - New Internet head-to-head and 8 Player IPX multiplay. Improved chat interface that allows for longer messages and more transmission of information to the player. New setup options make starting a game even faster.
  • Skirmish Mode - Want a little practice? Take on one to five computer opponents in a solo Multi-player game.
  • Detailed, interweaving story-line - an Allied and a Soviet path through the game with 13+ missions per path. A large cast of characters, including Stalin and Einstein, brings it all to life, drawing you into the C&C universe.
  • Play in standard VGA and Super VGA screen modes with detailed graphics like you have never seen before!

Allied Units

DESCRIPTION COST RANGE ARMOR PREREQUISITES WEAPON
Rifle Infantry 100 Short None BAR M-16 RIFLE
Medic 800 N/A None BAR Bandages
Rocket Soldier 300 Med. None BAR Dragon Rockets
Spy 500 N/A None BAR & DOME Information
Engineer 500 N/A None BAR None
Theif* 500 N/A None BAR & TECH Fast Fingers
Tanya* 1200 Med. None BAR & TECH Bual Colt .45s
AT Mine Layer 800 N/A Med. WAR & SDPT AT Mines
Ore Truck 1400 N/A Heavy WAR & refn None
Ranger 600 Short Light WAR M-60 Machine Gun
Light Tank 700 Med. Med. WAR 75mm Cannon
APC 800 Short Heavy WAR M-60 Machine Gun
Artillery 600 Long Light WAR 155mm Gun
Medium Tank 800 Med. Heavy WAR 90mm Cannon
Mobile Gap Generator* 600 Med. Light WAR & TECH htroud Generator
MCV* 2500 N/A Heavy WAR & SDPT None
LST 700 N/A Med. NYRD None
Gunboat 500 Short Light NYRD 2-Inch Deck Gun
Destroyer 1000 Med. Med. NYRD Stinger Missle Pod
Cruiser 2000 Extreme Heavy NYRD & TECH 8 - inch Artillery Cannons
Longbow Apache 1200 Short Heavy HELI Hellfire Misles
GPS Satellite N/A N/A N/A TECH Satellite Imagery
Sonar Pulse N/A N/A N/A SPY INTO SUBPEN Sonar Image
MRJ 600 Long Light WAR & DOME White-noise Generator

Allied Structures

STRUCTURE NAME COST POWER ARMOR PREREQUISITES PURPOSE/USAGE
Construction Yard N/A 0 Heavy - Produces Structures
Power Plant 300 +100 Light Const. Yard Provides power to base
Advanced Power Plant 500 +200 Light Power Plant Provides power to base
Ore Refinery 2000 30 Light Power Plant Converts ore to credits
Ore Silo 150 10 Light Ore Refinery Holds 1500 Units of ore
Tent Barracks 300 20 Light Power Plant Trains infantry
War Factory 2000 30 Light Refinery Builds Units
Naval Yard 650 30 Light Power Plant Builds Naval vessels
Helipad 1500 10 Light Radar Dome Helicopter landing area
Pillbox 400 15 Med. Barracks Anti-infantry defense
Camouflage Pillbox 600 15 Heavy Barracks Anti-infantry defense
Turret 600 40 Heavy Barracks Anti-Infantry defense
AA Gun 600 50 Heavy Radar Dome Anti-Aircraft defense
Service Depot 1200 30 Light War Factory Vehicle repair and Reload
Radar Dome 1000 40 Light Refinery Base Radar
Technology Center 1500 200 Light War & Radar Advanced tech items
Gap Generator* 500 60 Light Tech Center Re-shouds area
Chronosphere 2800 200 Light Tech Center Chrono shift
Missle Silo 2500 100 Heavy Tech Center Atomic Missle
Fake Structures* 50 2 None Orig. Structure Deceives enemy
Sandbags 25 - Light Const. Yard Base defense wall
Concrete Wall 100 - Heavy Const. Yard Base defense wall

Soviet Units

DESCRIPTION COST RANGE ARMOR PREREQUISITES WEAPON
Attack Dog 200 N/A None KEN Sharp Teeth
Rifle Infantry 100 Short None BAR AK-47 Rifle
Grenadier 160 Short None BAR Grenade
Rocket Soldier* 300 Med. None BAR & TECH Dragon Rocket
Flame Infantry 300 Med. None BAR & TECH Flame Thrower
Engineer 500 N/A None BAR None
Ore Truck 1400 N/A Heavy WAR & REFN None
Heavy Tank 950 Med. Heavy WAR Twin 105mm Cannons
AP Mine Layer 800 N/A Med. WAR & TECH AP Mines
Tanya 1200 Med. None BAR & TECH Dual Colt .45s
Mammoth Tank 1700 Med. Heavy WAR & TECH Twin 120mm & Missiles
MCV* 2500 N/A Heavy WAR & SDPT None
LST 700 N/A Med. SPEN None
Submarine 950 Long Med. SPEN Torpedo
Yak 800 Short Light AFLD Twin Machine Gun
Paratroopers N/A N/A None AFLD AK-47 Rifle
Parachute Bombs N/A N/A N/A AFLD High-explosive Bombs
Spy Plane N/A N/A Light AFLD Camera
MIG 1200 Med. Light AFLD Heat-seeking Missiles
Transport Helicopter* 1200 N/A Med. Heli None

Soviet Structures

STRUCTURE NAME COST POWER ARMOR PREREQUISITES PURPOSE/USAGE
Construction Yard 2500 0 Heavy - Produces Structures
Power Plant 300 +100 Light Const. Yard Provides power to base
Advanced Power Plant 500 +200 Light Power Plant Provides power to the base
Ore Refinery 2000 30 Light Power Plant Converts ore to credits
Ore Silo 150 10 Light Ore Refinery Holds 1500 units of ore
Barracks 300 20 Light Power Plant Trains infantry
Kennel 200 10 Light Barracks Trains attack dogs
War Factory 2000 30 Light Refinery Builds units
Sub Pen 650 30 Light Power Plant Builds naval vessels
Airfield 600 30 Heavy Radar Dome Builds Airplanes
Helipad 1500 10 Light Radar Dome Helicopter landing area
Service Depot 1200 30 Light War factory Vehicle repair and Reload
Radar Dome 1000 40 Light Refinery Base radar
Technology Center 1500 100 Light War & Radar Advanced tech items
Flame Tower 600 20 Heavy Barracks Fire-based defense
Tesla Coil 1500 150 Light WarFactory Lightning-based defense
SAM Site 750 20 Heavy Radar Dome Anti-aircraft defense
Iron Curtain 2800 200 Light Tech Center Invulnerability
Missle Silo 2500 100 Heavy Tech Center Atomic Missle
Barbed-Wire Fence 25 - light Const. Yard Base defense wall
Concrete Wall 100 - Heavy Const. Yard Base defense wall

Screen Shots

Command and Conquer: Red Alert screen shot Command and Conquer: Red Alert screen shot
Command and Conquer: Red Alert screen shot Command and Conquer: Red Alert screen shot

Morse Code

This is a listing of how to read the morse code found at the bottom of each page in the Red Alert book, as well as what each of the messages decode to once the below method is used.

A ._
B _...
C _._.
D _..
E .
F .._.
G _ _.
H ....
I ..
J ._ _ _
K _._
L ._..
M _ _
N _.
O _ _ _
P ._ _.
Q _ _._
R . _.
S ...
T _
U .._
V ..._
W ._ _
X _.._
Y _._ _
Z _ _..

1 ._ _ _ _
2 .._ _ _
3 ..._ _
4 ...._
5 .....
6 _....
7 _ _...
8 _ _ _..
9 _ _ _ _.
0 _ _ _ _ _

fullstop(.) ._._._ , _ _.._ _
? .._ _..

MESSAGES FOUND IN BOOK:

Page 02    message com allied hqs
Page 03    decode crypton normal
Page 04    red eagle passes hawk
Page 05    red alert red alert
Page 06    soviet forces sect seven
Page 07    building runways
Page 08    assault units
Page 09    dispatch asap
Page 10    message com hqs seven
Page 11    decode crypto
Page 12    vulture snacks
Page 13    allies lose verdun
Page 14    fortes destroyed
Page 15    dispatch troops asap
Page 16    retrieve tanya
Page 17    critical movements
Page 18    spotted nwsahx
Page 19    nuclear warheads
Page 20    destined washington
Page 21    delayed strike axzulu
Page 22    advise eta
Page 23    detailed cinpa com
Page 24    priority income
Page 25    investigate sudden
Page 26    deaths fourteen allies
Page 27    toxic tests show
Page 28    fomic acid levels
Page 29    to cinpa com
Page 30    priority seven out go
Page 31    fomic acid complaint
Page 32    accurate
Page 33    also find crushed
Page 34    vertebrate and slashes
Page 35    on head and face
Page 36    two thousand headless
Page 37    no bleeding respond
Page 38    to cinpa com
Page 39    say again fomic acid
Page 40    roger that what is it
Page 41    acid ants use
Page 42    for what purpose
Page 43    killing neutralising
Page 44    describe slash marks
Page 47    like big knives
Page 48    checking twelve inches
Page 49    marks on headless
Page 50    some marks some acid
Page 51    do you hear humming
Page 52    negative on humming
Page 53    do you spot small hills
Page 54    affirmative not on map
Page 57    how far your location
Page 58    six clicks
Page 59    investigate now
Page 60    looking for what
Page 61    giant ants
Page 62    like some scifi flick
Page 63    serious all areas
Page 66    giant ants
Page 67    roger that
Page 68    user aid
Page 69    no joke
Page 70    ants ten feet high
Page 71    whats humming mean
Page 72    ants radar
Page 73    watchout
Page 76    i hear some now
Page 77    get out of there
Page 78    respond get out of there
Page 79    dispatch ends
Page 80    action ignore respond
Page 81    ignore use deep cover
Page 82    ants that big
Page 83    never happend
Page 84    system alert
Page 85    sector report now
Page 86    alpha sector negative
Page 87    charlie sector negative
Page 88    bravo sector none
Page 89    delta sector
Page 90    delta sector report
Page 91    all sector tune delta
Page 92    confirm deaths
Page 93    red alert red alert
Page 94    giant ants spotted
Page 95    identify sector
Page 96    echo sector
Page 97    number size
Page 98    may be one hundred huge
Page 99    fire at will
Page 100   targeting fire
Page 101   oh God i cannot
Page 102   come in echo sector
Page 103   echo sector dead
Page 104   come in echo sector
Page 105   echo sector dead

Technical Support

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CH000096 Where can I find cheat codes for my game?
CH000156 I've lost my unique identification number can you give me one?
CH000201 No sound in new game, elsewhere it works fine.
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CH000620 Why is my online game so slow?
CH000789 How do I play my game over the Internet?
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