From the same computer
Software Company that brought you WarCraft and Diablo
comes StarCraft. In StarCraft you have the capability of choosing
from three different Species: the Terran Humans, Alien Protoss, or
the Voracious Zerg.
When purchasing StarCraft you will get FREE access to Blizzard's Battle.net, which means you
can play with thousands of different players throughout the world and
play up to eight
players at a time. Or use StarCraft's multi-player capability to connect with friends
through a network or modem. With a free campaign editor included you have the
ability of creating your own maps or downloading other
custom maps and scenarios, making StarCraft have endless
possibilities of types of games you can play.
One of the greatest advantages to Terran is the
capability of moving
structures; this is great when recourses have run out and being able to move your command
center without having to build another. Also, if under attack by ground units, you can
lift your bases into the air to prevent damage. Unfortunately,
if any add-ons are on any of the structures, they will
be left behind and lost. Another nice feature about the Terrans is
ability of
repairing buildings and mechanical units; this is excellent for times you are attacked
or damaged, your
bases can be repaired and any mechanical units can be repaired.
Another great advantage
is that your buildings do not require any other special power sources to be built, which
can be excellent in building extra buildings in remote locations.
Terrans are also
Protoss's worst nightmare; when building the necessary items to get a Science Vessel
with EMP technology, you have the ability of discharging the
Protoss shields for a short period of
time.
Disadvantages of the Terrans are when building a base, the SCV must stay at the base
and continue building until complete, unlike the Protoss. Also,
Terrans have weak air
defense against Zergs Guardians unless a large fleet of Wraiths are built.
Arguably one of the most powerful species
in StarCraft with the ability of having shields over any unit that
help makes units more resistant to attacks.
Also, Protoss are the fastest Species at building buildings with a new technique of
transporting facilities with your probes; once the building
process is started it can
begin building other buildings which can be excellent to build up a
defense fast. However, in
order to warp items into your area, a pylon is required which will cover a certain range of
area to build new buildings, once that area is filled
another Pylon is needed. If a Pylon is destroyed, the energy that it produced to the
structures is lost and will not be restored until another is built,
which is a huge threat. Although life cannot be re-charged or
increased, Protoss can re-charge their shields.
Disadvantages of Protoss is that they
have expensive units which means
units cannot be built as fast as some other species. Protoss also can be extremely week
against Terran; if the Terran opponent has a Science Vessel with EMP capability, it can
drain your units' shields within a large area. An enemy can destroy
pylons, effectively disabling many buildings at once.
Arguably the fastest building species,
which is great for players who plan on rushing enemies at the
beginning. When building Zerglings it will build 2 at a time, which can build
into a large army quickly. Unlike any other race, a builder of the
Zerg race morphs into the building, which means you lose a
worker for each building that is created. Zerg also have one of the best distance
ground defenses, Guardians have the capability of firing longer then any
other species weapons at ground targets, which means you can destroy
enemies without having your units get
destroyed or hurt. Zerg's units
and buildings can gain life if not being attacked, meaning you can have a 100% recovery if
left alone for a period of time.
Disadvantages of Zergs are that Overlords are not fast
unless upgraded and also require that transport be upgraded, what this means that
you
must upgrade two separate things before having the capability of transporting.
TIPS
Siege tanks are one of
the Terran's most deadly offence and defense weapons;
after building the Command Center ensure that you attach the machine shop and research
siege capability, a lot of Siege tanks can be deadly to ground forces, however, are useless to
air attacks.
Ghosts are deadly to both air and ground
units; with the
nuclear strikes
and cloaking capability you can walk into the enemy's base and literally destroy or damage
a good portion of the base. To get nuclear strike you must have a Nuclear Silo attached to
the Command Center; the more nuclear Silos you have, the more
nuclear bombs you can create
only one per Silo. In addition, while the ghosts can be invisible,
various units and buildings can detect them.
Another powerful weapon is the Battle cruiser,
which is an excellent offensive weapon and
when grouped can be lethal; however, ensure you research the Yamato Cannon before
attacking any units.
Templars are one of the Protoss's
greatest units; when using their Psionic Storm
you can wipe out large armies of men or other units very fast if they are grouped together.
An excellent unit to use against the Zerg's guardians.
The
Archon
is another excellent unit and very powerful with the capability of
destroying ground and air
units and something that is great to move around units that can't
attack air/ground.
The Reaver is very powerful defense against ground units and
also good against buildings, but is an extremely slow unit.
A great tip is to use your transport to transport Reavers to the
enemy's base and drop the reavers behind the enemy's line of defense.
If you have at least 5-10 reavers and continue to keep them loaded on
their ammo, you can generally easily take out an opposing enemy.
Finally,
the infamous Carrier attack, used by many players that play Protoss and,
if used effectively, can completely wipe out an opposing enemy. To use
this strategy right you will need to research cloaking capability and
build 5+ carriers fully loaded and go into an enemy's base.
Guardians
are one of the most feared air units against
opposing players as these units can destroy enemy ground units from a
distance that the opposing force will not be able to attack unless you
or the units advance on the location of attack. When using Guardians,
we
recommend that you include a large quantity of Hydralisks, which will
help on close ground defense as well as possible air defense. In
addition, it is also a good idea to keep one or two overloads with this
army to help detect any units that may be invisible.
Hydralisks are very powerful
units once upgraded; upgrade all
available options for the Hydralisks as early as possible.
Because
one of the fastest building species, it is generally a good idea to build up defense and/or
offence by building Zerglings and can usually weaken the enemy's base very early in the
game by attacking as early as possible. However, if this strategy is used
improperly this will also cause you to lose the game. In addition,
this strategy can only be used when playing multiplayer.
CHEATS
Note: All the
below cheat codes are for
single player only and will not
work over multiplayer or Battle.net. There are no cheats available for
multiplayer.
Power overwhelming - God Mode Show me the money - Gives you 10,000 gas and 10,000 crystal Operation CWAL - Speeds construction of buildings and units The Gathering - Gives unlimited energy to all casting units Game over man - Ends your game as a loss Staying Alive - Prevents the mission from ending due to victory or defeat
There is no cow level - Completes the current mission Noglues - Disallows the player's enemies to use magic Something for nothing - Gives all upgrades Medieval man - Free upgrades to units Whats mine is mine - Free minerals Breathe deep - Free Vespene Gas Black Sheep Wall - Shows entire map Modify the phase variance - Ability to build all buildings War aint what it used to be - Disables fog of war Food for thought - Ability to build units beyond the support limit Ophelia - Enter this to enable level skipping cheat. Then enter the
mission you want to skip to (e.g., "terran10") to go there.
TYPES OF GAMES
With the availability of a map editor,
users can create unique types of StarCraft games; below is a
short description of some of the more popular made games
played on Battle.Net.
Paint Ball - Although there are several different types of paint ball
games, the
general concept is the same: one shot, one kill. The majority of Paint Ball games are teams, such as 4
on 4, and the object is to get the other players' flag and bring it back to your
base without getting killed. Other Paint Ball games are usually Free for alls (FFA), where
whoever has the most amount of kills in a certain time wins.
Bunker Wars - Object of bunker wars is to
destroy the other players'
bunkers without having yours killed. Each time a new bunker is created or at the beginning
of the game you will get one fire bat, ten marines, and one observer. Each 500 points that
you receive for killing another player's base or men you will receive more troops ranging
from tanks to other species. Usually to win the game you must accumulate 30,000 in points.
Tank Wars - Played with up to 7 players
with the 8th player neutral,
the object of this game is simply to kill the other players' tank. If a yellow tank is
found and moved next to you, you will gain control of that tank over time, possibly having a
small army of tanks (all tanks have capability of siege mode). To win this game you must
have the most kills or highest score when the time runs out.
Brave Heart - The concept of this game is to
bring your armies of
different units into a main fortress and destroy it without allowing Brave Heart to die;
while this is a good concept, unfortunately there are thousands of units so the game
can run
slowly.
Godzilla - The object of this game is to build
a strong enough defense
to kill Godzilla before you are killed; unfortunately, we have never been able to win this
game unless we are actually Godzilla, therefore he or she is usually
the only one enjoying the game.