Quick links
Introduction
Combat Tips
The Great Wall
Venice
Bartoli's Hideout
Opera House
Offshore Rig
Diving Area
40 Fathoms
Wreck of the Maria Doria
Living Quarters
The Deck
Tibetan Foothills
Barkhang Monastery
Catacombs of the Talion
Ice Palace
Temple of Xian
Floating Islands
The Dragon's Lair
Conclusion
INTRODUCTION
TOMB RAIDER 2 - Lara's Guide to the Dagger of Xian (c)1997 by Mark Smith
TOMB RAIDER 2 HTML LAYOUT - By Computer Hope1998
(formatted for easy of use).
Welcome to Lara's newest adventure. If you thought her first adventure was exciting, wait
until you see what she has planned for you this time. There are 16 massive levels and a
final battle what you won't believe.
As you might expect, there are plenty of puzzles to solve and SECRET AREAS
to find during your adventure. All of them are explained in the following text. For those
of you playing the Playstation version, you will be glad to know that you can now save
your game whenever you want - a much needed improvement over those Save Gems from the
first game.
Finally; we aren't going to explain how to play the game or control Lara.
That is what your manual and the excellent tutorial back at Lara's mansion is for. By the
way; her mansion is incredible in this sequel. The obstacle course (now with stopwatch
timer) has been moved outside and there is now gardens and an orchard to explore. Many new
rooms are available to explore inside the main
house including her Bedroom, Kitchen, Bathroom, and all the old favorites from the first
game. She's even added a diving platform to her swimming pool so you can practice her swan
dive.
COMBAT TIPS
There are now lots more human enemies in Tomb Raider. These guys fight
back and sometimes with some pretty impressive firepower. While it is important to save
your more powerful weapons for the more powerful enemies, always use the best weapon to
take out a given enemy in the least amount of time. Watch out for those Rig Workers (the
guys with wrenches) as they can climb just like Lara and follow you almost anywhere.
Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing at
groups of enemies, always make sure to release the action button after each kill so you
can acquire a new target; otherwise you will continue to pump lead into the fallen corpse.
Watch for the shadows of enemies who attack from the air.
Lara's adventure now includes many underwater areas to explore. Of course
these areas are populated with underwater enemies. While Lara has some underwater combat
ability, it is always best to fight from dry land. Use the harpoon to slow down your
enemies while you retreat to dry land, then break out the serious hardware. It takes time
for Lara to reload her harpoon gun, so if you are being attacked by a group of enemies it
is often better to retreat than persist in a losing battle.
Hardware List
Stopwatch
Lara has traded in her compass for a stopwatch. This allows you to check your level
completion time and find out if you've missed any secrets. It also makes it impossible for
me to use directions like N,S,E, & W in this solve.
Flares
You can't do any damage with these handy items, but they will be invaluable as they
illuminate your surrounding area, revealing traps, switches and Core's new dynamic
lighting engine.
Pistols
These are Lara's trusty side arms she brought with her from the first game. Use them
"John Woo-style" to take out your basic baddies. They will auto-aim each time
you press the fire button.
Shotgun
Another trusty weapon from the first game; use it on groups of enemies for wide spread
damage or when at close range to inflict serious damage on a single opponent.
Auto-Mags
More powerful than the pistols; these auto-firing weapons are great for long range targets
and groups of enemies.
Harpoon Gun
The reload time on this weapon makes it good for usually one a single shot. Use it to
stall your enemy so you can swim to the safety of dry land. Ammo is also hard to find so
conserve every harpoon you find until you absolutely need it.
Uzi's
Another favorite from the first game; this weapon is very powerful and should be saved for
the bigger enemies and bosses.
Grenade Launcher
This weapon provides some serious destruction. Grenades will explode only after they are
armed and they must travel about 50 feet before they arm. This makes this weapons a range
weapon which is good because you don't want to get caught in your own blast. Do not fire
then run forward until after the explosion and resulting deaths.
M-16
The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb Raider. This is the
most powerful weapon you can get. It is so powerful that you will be tempted to use it
early on, but DON'T! Save it for the final levels and the larger enemies you encounter
there.
So if we are finished with all the preliminary info; let's get on with the
game....
THE GREAT WALL
Our journey begins in a valley very near the Great Wall. Enter the water
and go to the left of the big rock. A Tiger should appear so get on the rock and kill the
Tiger then jump forward to continue down the path. When you reach the gap, pull up, pivot,
then jump and grab and pull up.
Kill the Tiger that is approaching then jump the gap and take the path to
the Stone Dragon which is also Secret #1. Continue the climb by climbing up twice then
pulling up to the ledge. Turn and jump to the left and grab and pull up to get across
another gap then pull up again to reach the building.
Enter the guardhouse and drop through the grate in the upper area to fall
into the water. Then run forward and jump and pull up to access the switch. Flip the
switch and proceed to the Great Wall.
A threesome of crows attack when you reach the top of the wall. Kill them
with your guns, taking evasive action if necessary. Proceed to the gap in the wall. The
guardhouse on the other side is locked so drop to the water below to obtain the key for
the guardhouse. Kill the Tiger who is arriving as you exit the pool. A green section of
the ground will get you high enough so you can jump and pull up to the top of the wall.
Continue to the guardhouse and open the door
Kill the spiders that swarm out the door then enter. A single spider
remains to guard the Rusty Key above that ladder. Kill the spider and take the key and use
it on the lock next to the door. Continue forward until you reach a room with a skeleton.
Shotgun shells and a medkit are here as well as another swarm of spider plus a big spider
coming in from behind. Take out the big one first then finish off the swarm before
collecting your items. Pull out the block and slide down the slope to arrive at a pool of
water.
Jump in and head left to the wall. Jump up and grab and shimmy to the
right avoiding the darts. Swim underwater to the exit and surface in the corner avoiding
even more darts. Climb up and exit into the hallway.
This hall has a collapsing floor with spikes beneath. Run across and
through the door which shuts behind you. Two boulders start rolling towards you from the
left. Turn and run to the right. As the passage narrows, jump the spikes and land on the
ramp. Slide down into the wall then jump to the left and get some ammo. Run forward and
pull up to the ledge to avoid the spiked walls closing in.
This next hall has more collapsing floors and sharp swinging blades. Run
down the hall and jump the blades. As you approach the final blade jump and turn to the
left in midair. You should land right next to Secret #2; the Jade Dragon. Pick it up and
move into the hall before the spiked walls close in on you. Cross the collapsing floor
while staying to the right. The left wall will stop before it
can hurt you.
At the end of the hall, stop at the top of the ramp and turn so you can
slide down backwards. Hang from the bottom and drop then jump to the right to land on
another collapsing floor which you fall through as more spikes close in above. Enter the
cavern and continue forward. Take the med kit then head to the left and run past the
blades.
There is a rope slide and lots of spiders in this next room. Kill all of
the spiders then go get Secret #3 which is located below the rope slide. To get the Gold
Dragon you need to look down into the canyon and locate the tan rock with the moss. Stand
above the tan rock and with your back to the canyon, drop off, hang then drop. Jump and
grab the ledge and shimmy right until you can pull up. Continue along the path and collect
some flares along the way. Take the ladder down and continue until you reach the canyon
floor.
Those tremors you should now be feeling are the early warning signs of an
advancing T-Rex. Return to the hall and kill the T-Rex from the safety of the passage.
When he is dead, you can cross the canyon and get the Gold Dragon. This causes a second
T-Rex to appear so kill him then make your way back to the top of the canyon. Use the rope
to slide across the canyon and land on the ledge on the opposite side. Kill the 2 Tigers
which are waiting for you, then proceed to the exit.
VENICE
Lara arrives in Venice and finds herself in a dead end alley. Exit to the
courtyard and take out the Doberman as he charges. You will need to do some side-jumping
and shooting to take out the guard on the balcony who will drop a key after you kill him.
Continue down the alley until you hear approaching footsteps then start firing and
back flipping back down the alley to take out more dogs and henchmen.
When all is safe, exit the alley and you will be next to the canal. Dive
into the canal and swim under the large door to get inside the boathouse. Checkout your
cool new ride then flip the switch to open a door somewhere else. Return to the dock and
enter the hut. Grab the flares from the table then start climbing the ladders.
Climb each of the ladders after pressing the appropriate switch to open
the trapdoor. When you reach the roof, shoot out the windows then drop into the hall.
Climb through the second window you just shot out and jump over to the awning. Then make
another jump to the balcony and retrieve the Boathouse Key from the dead guard you shot
earlier. Return to the hall and head right to the door you opened from the Boathouse.
Kill the attacking Doberman then continue across hall and flip the switch
to open a door high on the wall on the opposite side of the canal. Head back to the dead
Doberman and shoot out the window. Run and jump and grab the awning. Pull up and then
start jumping from awning to awning until you reach the ledge near the door. Jump inside
and flip the switch at the end to open a canal door.
Dive back into the canal and return to the Boathouse and unlock the door.
Swim back out and make your way to the ledge by the hut. Climb out and kill the henchman.
Take his Auto-Mags before you return to the Boathouse. Climb in the boat and head for the
now-open canal door. When you pass through the door, stop the boat and light a flare to
reveal a passage to the right. Secret #1 is waiting for you at the end of this passage.
Take the Stone Dragon then jump down and kill some rats below you. Turn and face the
ladder then turn and head right. Turn right at the end and jump in the water. Continue on
past the left channel until you reach some Uzi Ammo. Grab it, then retrace your steps back
to
your speedboat. Light another flare and continue down the dark canal. At the bottom of the
falls you can dive into the pool and retrieve Secret #2; the Gold Dragon.
Continue on until you reach a large underground chamber with lots of
columns. Keep the boat over towards the left until you see a ledge. Hop out and kill the
rat nearby then shoot out the window and finally kill the henchmen who arrives to
investigate all the noise. Grab the ammo then get back in your boat and head through the
large metal doors and stop.
Jump out of the boat and swim back to the dock and go through the broken
window. Enter the room and flip the switch and take the shotgun shells. Return to the dock
and climb the ladder making a mental note of the doors which are now closed. The water
level and your boat have risen to the top so dive in and flip the underwater switch to
open the next set of doors then get in your boat and continue.
Keep to your left to avoid the enemy gunfire and bring your boat to a stop
by the gondolas. Exit the boat and get on the dock. Climb on the box then jump and grab to
reach the awning and pull yourself up. Walk to the right edge of the awning and jump to
the walkway above. A Doberman and a henchman come running at you so back flip
off the ledge
and kill them both before jumping backup. Retrieve the medkit. Another guy is guarding
another speedboat further down the canal. You can kill him from up here then turn right
and head for the
courtyard.
A gun crazed baddie comes running at you so kill him with your guns,
taking evasive action when necessary. Retrieve the Steel Key from his fallen corpse and
unlock the courtyard door. Go through the door and drop into a hole to flip a switch. A
gate opens somewhere else in this level and you hear approaching footsteps. Climb out of
the hole and kill the henchman and take his ammo. Return to your speedboat and use it to
ram the gondolas.
Underwater mines hinder your progress. These mines can only be triggered
by a boat. Lucky for you, you have two at your disposal. Line your current boat up with
the mines and build up some speed. Jump out of the boat at the last minute and swim to the
dock as your boat continue down the canal and sweeps the mines for you. Grab the M-16 ammo
from the fallen guard. The Iron Door is locked so we need to find a key. Get in your new
speedboat and return to the section of the canal that raised your boat to this level.
A bad guy is waiting around the left corner, so hop out of the boat and
kill him when you get on the dock. Grab all his ammo. Get back in the boat and continue
along the canal until you reach a clothesline on the right and a smaller canal on the
left. Ram the two gondolas tied up at the dock and exit your boat. A henchman with a bat
come out of a door but you can kill him before he even gets
close. Enter the dark room and kill some rats and flip the switch to open a door somewhere
else in this level. Return to your dock.
Before getting in the boat look up. There are some windows above. Jump and
grab the ledge and pull up so you can shoot out the windows. Climb through and take Secret
#3; the Jade Dragon from the bed. Now you can get in the boat, turn around and take the
narrow canal you passed earlier. Keep to the left and the canal will intersect with a
larger canal and you will find the door you opened a few minutes ago with that switch.
Enter the door which shuts promptly behind you. Take the Iron Key from the
pool of water and climb the ladder to go up and kill a Doberman and his master. Take the
med kit and flip the switch. A really nasty guard arrives on the scene and is blocking your
escape to the boat. You can either kill him by shooting through the gap between the door
and the wall or if you want to impress your friends, try doing a back flip from the ledge
and killing him before you splash into the canal.
Either way, when he is dead, get back in the boat and retrace you path
back to where you got your second speedboat. You now have the key to open that door and
kill another nasty bad guy. Flip the switch by the window to open the second gate which is
blocking your exit. Return to the boat and head backup the canal going under that walkway
where you snipered the guy who was guarding this boat earlier in the game. Keep to the
left until you reach an open door on the right. Go just past this door then back the boat
up to the door so that it is lined up with the ramp to the left.
Jump out of the boat and enter the door until you can stand. Shoot the
henchman and grab his ammo when he is dead. Flip the switch to open the final obstacle in
your escape of this level. This is a timed sequence of events and the clock starts ticking
once you get back in your boat. Anything less than a perfect performance and you will be
redoing this segment so save your game. Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when you land
so you can make the sharp turn at the second left into the large canal, then make a sharp
right into the smaller canal with the open gates. Make another right at the intersection
and speed down the canal to the exit...
BARTOLI'S HIDEOUT
Exit at the dock and kill some rats. Go around the building to the left,
killing the guard and his rats before flipping the switch. Another guard arrive so kill
him too, taking the med kits from both your victims. Enter the now open front door and kill
the guard on the balcony and his friend who appears on the ground floor. Grab the shells
from your second kill then shoot out the window and kill the Dobermans who jump through
when you get too close. Go to the back of the courtyard and take the med kit, flares and
ammo.
Now you need to proceed down the heavily guarded hallway. Several statues
will begin hacking at you with huge blades when you get too close. Keep to the right and
time your short running bursts so you pass by when their blades are in the upright
position. Don't overshoot and run into the next blade. When you get to the dark end of the
passage, light a flare to reveal a switch which opens a
door back out by the canal.
Run past the guards in a single continuous run this time. They will swing
but they will be too late. Back out in the big room find the sloped wooden box. Stand with
your back to the slope then jump back and then forward and grab the ledge and pull up.
Walk around to the left and pull the block then drop down to the floor. Get below the
ledge to the left of the block you just pulled and jump and pull up. You can now turn and
do a running leap to the opposite balcony where you killed that first henchman. Take his
ammo then move to the textured wall and climb on and across to the window.
Climb out onto the ledge and turn to the right and dispatch the gunman on
the balcony across from you. Now you can turn and do a running jump off the end of the
balcony over to an awning. You'll start sliding backward so grab as you fall then shimmy
to the left and pull up and do a back flip to a ledge across the canal. Turn left and do
another running jump, grab and pull up maneuver. You should now be standing on a rather
small ledge. Turn and do an angled jump to the awning across the canal. You can stand on
this awning so turn and face that open door and do a standing jump and press the grab
while in midair so you enter the door instead of hitting the wall above it.
A pair of Dobermans should charge you when you land so take them out
before they even get close. Make sure you don't backup or back flip out of the door into
the canal or you will be doing that last paragraph all over again. Head upstairs
and take
out the first of many attacking gunmen.
Enter the room where the first henchman came from and look in the left
corner for a switch hidden in the wall. Flip it to open a door in the previous room which
leads to that outside balcony where you killed that one guy. He dropped some shells and
Secret #1; the Stone Dragon when he died. After you collect all of this, return to the
room with the switch and shoot out the window.
A guard patrols the landing outside this window. You can probably kill him
as he passes or you can climb out and do the deed face-to-face. Continue down the landing
and shoot out the next window and climb in. The door opens and a guy with a bat enters
along with his dog and another guy shows up behind you on the ledge. These guys are pretty
slow so as long as you keep moving and firing you should be okay. The dog is faster to
take him out first if possible. Do a lot of flipping and use the larger room on the other
side of those doors if you need space to maneuver. You can even retreat back to the stairs
if necessary. When everyone is dead, return to the last room and push the back of the
fireplace
twice to access a concealed passage.
Kill the rat after you climb up then proceed to the slope. Blades start
slicing at you as you approach so stand back and jump out and turn to the right and drop
into the water. Climb out to the safety of the wooden ledge in the corner to survey the
next deadly trap. You need to make a quick series of jumps and the flames are on a timer.
They will go out when you jump off the ledge you are standing on, so when ready, get your
back to the wall and start running. Jump from the edge and land on the next platform. Do
two STANDING jump for the next two ledges to arrive at the other end of this trap. If you
miss a ledge or catch on fire you will land (or can jump) in the water and try again.
The door open as you approach and a gunman and his dogs attack. Kill them
all then jump to the slope box and jump and grab and pull up onto the lowest chandelier.
Do a running jump to the right to grab the ledge. Pull up and flip the switch to open a
door behind the fire in the fireplace. Jump back to the chandelier then turn and jump to
the next highest chandelier. Do another running jump to the ledge on the right to flip
another switch which opens a painting on the wall which conceals the Library Key. Return
to the chandelier then turn right and jump to the next highest light and finally to the
ledge above. Kill the approaching rats then continue in their direction and jump and grab
and shimmy to the right until you can pull up. You should now be on the highest rafter so
run and jump to the wood floor by some bricks. Kill the henchman behind the bricks and
take the med kit. Be careful not to fall off as any fall from this height is instant death.
Climb on the bricks and head left and jump to reach another switch. Flip
it to adjust the chandelier height so you can access the Library Key. Jump back to the
bricks then go down to the chandelier and jump until you reach the light next to the
Library Key. Do a running jump to grab and pull up and get the key then repeat to get back
out on the chandelier. Jump all the chandeliers until you are on the other side then do a
running jump and grab to the ledge. You won't grab but you will land on the ledge and this
saves you from having to return to that last switch to adjust the chandelier heights.
Exit to the window sill and go right. You should see the fire below, so
hang and drop down to land in the water and not the fire. You should now be outside the
Library door. Flip the underwater switch and swim through the door that opens as a result.
Head to the right and surface. You should see a gap in the floor to your left. It's dark
down there so light a flare and head into the opening. This turns into a maze rather
quickly so follow these directions.
As you swim into the hole turn to the right and go around the corner. Swim
into the large opening then go through the smaller opening near the top of the wall. Turn
right after entering the smaller passage then find the small opening to the
lower-bottom-left of the wall. Enter and immediately turn left to find some grenades
before continuing back to the right to find Secret #2; the Gold Dragon. Flip the nearby
switch then head straight up to the newly opened door where you can finally take a breath.
Do NOT climb out here or you will burn to death. Instead, retrace your path through the
maze back to the library door.
Enter the Library and kill the gunman across the room. Go through the
large doors and climb up the bookcase on the left. You can kill a pair of rats from the
small area above before jumping over to flip the switch which opens another guarded
doorway.
After you kill this guard, go through the door and climb the books on the
left. Jump towards the window then turn left and climb up. Shoot the window then jump to
the sill. Turn and exit the window backwards so you slide down the awning. Grab the end
the pull up so you back flip to a ledge behind you. Run and jump to the roof across from
your new position, then turn left and jump to the TOP of the brick wall.
This next sequence is extremely difficult (at least it was for me) so SAVE
frequently.
While standing ON the wall, walk to the end to the top of the slope. Turn
so you are facing the building across the canal and do a running jump to grab the lowest
section of the roof. Pull yourself up and head for the smoke stack. Stand a few steps back
from the edge of the roof and jump toward the ledge. Grab on and shimmy left until you can
pull up. Go behind the wall to find a pool of water and a pair of Uzi's.
Drop down next to the shack and kill the henchman, taking the ammo he
leaves behind. Take the Detonator Key from the table then step towards the door and it
will automatically open. Kill the gunman on the other side, taking evasive action if
necessary. Take his medkit before returning to the main room of the Library. There is a
switch on the wall so flip it to open the door. Enter and kill 2 more gunmen who approach
from the left. Relieve them of their shells and Uzi ammo before continuing.
Don't use the key in the Detonator box just yet. Instead, climb to the top
of the brick wall and go to the left end of the wall. Pull up twice so that you are now
standing on the sloped roof. Shoot out the glass and take Secret #3; the Jade Dragon from
the table. Jump into the water and swim over to the low brick wall with the Detonator Box.
Use the key to blow up the building, then kill that gunman that is above and behind you.
Climb onto the brick wall to gain access to the demolished building. Begin
the long ascent to the top of the rubble. After much jumping, grabbing and pulling up, you
will reach the top and can take the path which leads to a dark hall and the end of this
level.
OPERA HOUSE
This level starts off with a rather challenging gunfight. You can run
around taking random shots at the gunman on the platform below until he finally dies. Then
take his ammo and jump into the water from where he was standing moments ago. Swim left
around the building and climb the ladder, getting off on the small ledge. Walk to the edge
of the landing and while facing the canal, jump and grab so you can pull up to the top.
Flip the switch to open a door in the roof then continue climbing the ladder to the ledge
above. Run and jump to the ledge across the canal then turn to the left and do a running
jump to the ledge with the swinging box. Pull up and continue along the canal performing a
running jump to the slanted rooftop. Grab onto the edge and shimmy to the left until you
reach a small ledge.
Do a running jump and a grab in midair so you arc through the opening in
the roof. Draw your guns in midair to take out the guard, then take the Ornate Key. Start
up the stairs and kill the gunman when he comes through the door. Take his med kit
and go
to the top of the stairs. Make your way back to the previous ledge with the swinging box
and position yourself so you are looking at a ledge with a small building to the left. Do
NOT try to jump through the opening in the center of that building. The floor below the
opening in the roof is lined with broken glass and you will die.
Instead, do a running jump to land on the slope next to the right wall.
Grab and shimmy to the left until you are at the flat section in the corner. Standing with
your back to the wall, jump to the slanted roof and slide down and grab. You should be
hanging in front of the window. Drop and instantly grab again to catch the edge of the
sill. Now pull up and shoot out the glass and carefully enter the room. The glass is just
like the spikes in the original Tomb Raider so simply WALK to pass by unharmed. Cross the
room and climb the ladder and use the Ornate Key to unlock the door at the end of the
hall.
Now we have a very unstable roof to deal with. Position Lara so she is at
the edge of a solid piece of roof and facing the wall on the other side of the three
collapsing pieces. Do a Standing Jump and begin running when you hit the first panel. When
you cross the 3rd panel do a running jump, and when you finally cross the last set of
collapsing panels do a running jump to grab and pull up onto the ledge. Draw your guns and
proceed to the top of the Opera House.
Shoot the guard patrolling the roof then turn and lower down. While
hanging onto the edge, quickly pull backup and draw your weapons again. Your short dangle
off the edge should have attracted the attention of another guard and a couple of
Dobermans. Kill them all, then do a running jump to the roof and continue left to kill
four more guards below. Take the med kits, shells and ammo from the dead guards then return
to your previous location to check out the swinging box.
Do a running jump and grab and pull up to a small area to the right of the
swinging box and light a flare. Drop down and flip the switch to the left of the box.
Three rooftop doors open and two gunmen show up looking for trouble. Climb up and kill
these guys then drop through the newly opened door in the roof.
A pair of switches awaits you below. The right switch is useless for now
so flip the left one to open a grate, then exit through that grate. Run by the hall to
trigger a boulder. Stand by the wall switch to avoid the deadly rock then flip the switch
to close the grate and climb up the ladder. Continue climbing up the grate until you are
across from an opening which would have been blocked if you hadn't so cleverly lowered the
grate before climbing up.
Drop down to the floor and kill the gunman to the left making a special
effort NOT to go underneath the sandbag. Take his medkit then head towards the doors to
the right. Making extra sure to stay out from underneath that sandbag, kill the advancing
Doberman and henchman. Turn back towards the first gunman and continue until you reach
another pair of Dobermans which you can feel free to kill. There is a switch here which is
missing a Relay Box so make a note of its position - you will be back later.
Head around the upper walkway towards the open doors. A sandbag will smash
through the floor allowing you to look down into the hole. Take a few steps back and do a
running jump so you reach the small ledge below. Two Dobermans and a gunman appear on the
ground floor, so kill them before dropping to the floor below. Kill the gunman hiding in
the dark on the second level from the top so he won't snipe you when you reach the floor.
Make your way to the floor and climb onto the box near the wall opposite the stage. Jump
and pull up to the walkway.
Get past the broken floor until you reach the wall with the curtains.
Go to the edge and jump forward and pull up to kill another gunman and
relieve him of his ammo. Return to the ground floor and run along the back wall to trigger
two rolling boulders. Take the medkit from the gunman you killed from above then go into
the water. Another gunman comes out on stage and his performance is less than acceptable.
Kill him and take his Uzi ammo after you kill the Doberman coming in from the left and
another gunman sneaking in from behind. Off to the side where the Doberman originated is a
small alcove with a switch. Flip the switch to open a grate at the other end of the stage.
As you approach the grate some more bad guys arrive for target practice.
After you have killed them and taken the med kit, jump and pull up to the ledge where the
grating was. Walk - do not run - through the glass then turn left and do a running jump
and grab onto the crevice in the wall so you can shimmy to the left until you can pull up
and flip the switch which lowers the plank.
Run and jump back to the previous walkway and stop before your momentum
takes you into the deadly glass. Continue down the walkway and do a running jump to grab
and pull up to the ledge on the left. Jump and pull up once more than turn and run and
jump and pull up again to continue your upward journey. Kill the rat then get the timing
down on the swinging sandbag. Do a standing jump when the first sandbag is at the end of
its swing. Jump past the second one to the ledge and flip the switch to send another
sandbag hurtling through the stage floor.
Walk carefully towards the sloped ledge then turn around and slide down
backwards, grabbing on to the edge when you fall. Pull up and backflip through the hole in
the floor and light one of your flares. Follow the passage to the left staying along the
left wall. You will enter a larger room with a ledge and a switch to your left.
To your right is a tiny underwater passage. Swim into this passage to find
Secret #1; the Stone Dragon, then return to the ledge and flip the switch to open a door
backup above the right side of the stage. No go back so you are once again under the hole
in the stage and take the large passage at the end of the room. Swim up and keep to the
right and you will find the missing Relay Box. Climb the ladder up through the door you
recently opened. Return to the top floor of the Opera House and kill two more Dobermans as
you make your way back to the switch where you needed the Relay Box. Insert the box and
flip the switch to activate the elevator.
This is a tricky secret. Do not get in the elevator. Instead, wait for it
to go down then get ON the elevator and quickly jump to the ladder and climb up into the
hidden opening. WALK through the deadly glass and pick up Secret #2; the Gold Dragon, then
flip the switch to your left. Continue through the glass making sure to grab that Uzi ammo
in the second alcove to the left before entering the door you just opened with the switch.
Return to the elevator switch and flip it so you can take the elevator down.
Two gunman are waiting as the elevator doors open so kill them quickly and
add their shells to your ammo collection. Flip the switch to send the elevator backup and
to also give you access to a hidden pool of water which the elevator was concealing. Jump
in and head for the grating then turn left and follow some stairs to an underwater area.
Take the Circuit Board which is lying in the corner of this room then return to the
grating you swam past a minute ago.
Go to the left and around the grate to find and flip a switch which opens
a side of the cage letting Lara surface and catch her breath. Climb out and kill some rats
then turn and jump to grab and pull up to the next level. Kill the quickly advancing
gunman then jump and pull up again to kill another rat and a Doberman. Continue along the
hall until you reach some windows. Shoot out the glass then drop into the room below and
use the switch to open the door.
Slide down the sloped passage jumping over the deadly fan at the last
possible second. You should land on a ledge with the Ornate Key. After you take the key,
pull up to the tallest block and jump to the slope and head for the duct. Jump in and kill
the rat. Continue along until you reach the edge of the duct then jump the gap. Turn and
jump back to avoid another deadly fan and repeat once more for the final fan.
Look up at the dark area without any fan. Jump forward from the edge of
the duct you are standing on to grab and pull up to get Secret #3; the Jade Dragon. There
is a deadly fan behind the dragon so if you can either light a flare or just carefully
WALK forward until you get the statue. Return and hang and drop to get back to the duct
below.
Head down the hall until you reach a moveable box. Pull it to gain access
to a switch which you can flip to open a door. Pull the box once more
than push it all the
way into the dressing room under the first windows. Get on the box and shoot out any
windows that still have glass in them then jump into the first windows. Another box is in
here so push it out the windows so it lands on top of the previous box. Jump and grab the
top box and pull up. Now you can reach the top row of windows so jump in and kill the
guard who has been waiting patiently for your return.
Now begin the long trek back to the Control Room using the shaft next to
the elevator. Jump and pull up until you finally reach the lock. Use the key to open the
doors then continue forward. If you failed to trigger the boulders your first time through
this area, then you need to avoid them now. Stay along the wall and head towards the
switch to open the door at the top of the ladder. Enter the Control Room and use the
Circuit Board before flipping the switch to raise the backdrop on stage.
Return to the
stage and kill the 3 gunmen and the Doberman. Get the med kit and
shells from your fallen enemies then go through the hole in the wall to find many stacked
boxes. One of the smaller ones can be pulled out so find it and pull it twice to gain
access to a hidden passage. Enter and use the switch to lower the backdrop then exit this
area and kill another guard who should be just arriving.
Start climbing the boxes until you reach the white ledge above the stage.
Kill the henchman down below and try to avoid any sandbags which will kill you on impact.
When he is dead, look around and find the opening above. Jump forward and pull up into
this area to flip another switch that opens a door by a swinging sandbag.
Now stand at the edge of the opening and do an angled jump to the slope on
the right. Slide down and stay along the right to do a timed dash past the swinging
sandbag. Hang and drop to get past the swinging box and arrive at the floor. Bartoli
should arrive shortly and he seems to be particularly vulnerable to shotgun blasts. Two
Dobermans will also attack your when you reach the floor but should fall quickly to the
power of the shotgun. When you finally kill Bartoli, take all the grenades and kill off
the two remaining henchmen. Take the med kit and Uzi clips from these two fellows then go
to the other side of the room and climb on the box to make your way back to the room with
the stacked boxes next to the entrance. There should be a button next to the entry which
will open the exit. Get onboard the airplane and take off for the next level...
OFFSHORE RIG
What a way to start a level - Stripped of all your possessions and locked
up! First we need to get Lara out of this jail cell then find her weapons. There is a
switch which opens the cell door but it is on a timer so before you go flipping it you had
better clear an escape route. When you have pushed and pulled the crates so you have a
clear path to the door, go pull the switch (which I hope you
have found by now).
Once you escape the alarm will sound and the bad guys start to show up.
The first one to worry about is coming from your left. Head off to meet him, and get past
him so you can lead him back to his starting location. Dodge his gunfire and also the
blows of his friend who is also waiting here. Try to draw his gunfire so he blows out the
nearby windows which you can promptly escape through. Head right along the narrow ledge
and press the button on the wall to open the bay doors beneath the plane. Swim inside and
go over to press another button to kill the plane's engines then return back through the
broken window and do a running jump and pull up to the top of the engine. Drop into the
trapdoor on top
of the plane to find your lost Pistols.
Go back and kill those two bullies who were giving you a hard time earlier
and take the Yellow Key Card. Go back through the broken window and head left this time to
a room with some water. Dive in the water and flip the switch beneath the tunnel opening
which grants you access to the upcoming Secret #1; the Jade Dragon. Resurface and fill
those lungs for a long dive. Enter the tunnel and follow it left then right and then a
sharp right then take the downward passage staying near the top so you can get behind the
underwater fan. Grab the dragon statue and swim back to the surface to catch your breath
before heading back to the door with the Yellow Key Lock.
Enter the next room and press the button on the far wall to kill the
alarm. Go up the stairs to the right and spin the wheel to open the door. Kill the rig
worker and take his medkit then proceed into the next room and kill another workman who is
coming down a ramp and through a door which locks as you near it. Spin the wheel to open
the next door and kill a guard and get some ammo and your first batch of harpoons.
Enter the bunk area and reclaim your Auto-Mags from the right top-center
bunk then go to the end and get the Harpoon Gun from the last bunk on the left. Go back to
the entrance of the bunk area and press the button above the top-left bunk to open a door
in the ceiling at the opposite end. Run to the top right bunk and climb on and jump and
grab to the opening to gain access to the passage above.
Continue down the hall and slide backwards down the ramp so you can grab
on and use the ladder to climb down to the floor. We need to use those boxes to get past
the 4 burners and reach the ladder on the other side. Pull the first one to the left all
the way past the other box then go push the second box towards the burners. Now you can do
a running jump and grab onto the ladder. When you reach the top of the ladder, head to the
right and kill another guard who also happens to have the Red Key Card on him. Climb the
ladder to get Secret #2; the Stone Dragon.
Go up the stairs and return to the room with the water from earlier in the
game. Now that you know where you are; return to the room with the button that turned off
the alarm and go up the stairs to the left of the button. Kill the guard and his dog and
take the Uzi clips. The door with the Red Key Lock is at the top of the ramp so jump out
of the way of the rolling barrels to make your way to this door.
Enter the door and head left to kill another Rig Worker as another sneaks
up behind you and another climbs in from the right. Take the shells, med kit
and flares
from the resulting casualties then return to the landing near the entrance. Push the box
once then go around it and pull it once then go around and push it once more. Now you can
go to the opposite landing and do a running jump and grab to pull up onto the box and
access the opening in the wall.
Take the shells from the guard you kill in this passage and go to the door
with the Green Key Lock. There is also a switch and a trapdoor in this area. Flip the
switch to see that empty tank behind you being filled with water. Return and drop down to
the floor then swing across the water tank and head right. Go over the pipes then head
left until you find a switch on the wall which opens the trap door back near the door with
the Green Key Lock. Go all the way back and drop into the trapdoor and slide down the
ramp.
Deadly Frogmen are lurking in the water so run to the right and see if you
can catch one on the surface and blast him. If you miss him or he's not there, just return
to the other end and dive in and get ready for action. Swim toward the pillars quickly as
you are being pursued by a deadly frogman. Climb up on the closest pillar using one of the
two sides with the yellow stripes and wait for the frogman to surface. Finish him off with
your favorite weapon.
The next closest pillar has a ladder which leads to the catwalk above.
Before you climb up it, go get Secret #3; the Gold Dragon which is sitting at the base of
the pillar at the end of that catwalk where you ran to try and shoot the first frogman.
When you claim your prize, two guards will arrive. You can either fight them here to snipe
them from the catwalk above.
When you are up the ladder you need to follow the catwalk and do a running
jump when you reach the gap. Grab on and pull up and kill the gunman who just happens to
have your Shotgun. Take back your weapon then go right and when you reach the central
wall, go left and follow the catwalks. You should spot a hole in the wall up above (the
Exit) and another bad buy up ahead guards the Green Key Card which is inside a box. Kill
him, then jump into the box. You will break through and can now take the card.
Follow the catwalk up to the hole in the wall and return to the room with
the door with the Green Key Lock, making sure to kill the guard you meet on the way. Once
the door is open you need to flip that switch on the wall to drain the water from the one
tank and pump it into the other. Now you can swim through the opening and flip the
underwater switch to open the grate. Climb up and head down the passage to the exit...
DIVING AREA
Jump from the ledge over to the ladder and press the button in the hall to
stop the deadly fan. Now you can safely dive in and get the grenades beneath the fan. Now
go flip the switch near the walkway to open the sealed door and continue down the hall. A
Doberman and two guards attack from the left so finish them off before continuing. Get the
shells and Uzi's if needed then use the pillars to get across the vat. Make sure to avoid
the swinging hooks, but if you "go for a swim" you can use the tunnel under the
water to make your way back and try again.
Kill two more guards and take their flares and the medkit. Now you should
be at the top of a long slide which dumps you right into a vat of toxic waste. About
halfway down the slope is a hole which contains Secret #1; the Stone Dragon. You can slide
forward and into the hole where you can claim your statue before climbing out and
continuing your slide towards the toxic waste. When you reach the bottom you can jump
across the waste to the other side.
Climb up the ladder and grab some ammo then check out the slope beneath
the hole. Jump in the hole and grab the ledge as you slide off backwards. There is a guard
on duty below so get ready. Drop down and grab and pull up while drawing your guns to kill
the guard. Take all that ammo he leaves behind. The door with the Blue Key Lock is near
your present location and the Blue Key Card is in a hole on the other side of the room.
Jump into the small opening from the catwalk. You will slide down the slope and into the
hole where you can take the card then follow the tunnel back around and up the ladder and
to the door with the Blue Key Lock.
Get ready for action as you enter this next room. Four Dobermans and a guy
with a flamethrower are just waiting to take you on. Dispose of the dogs while keeping a
safe distance from the guy with the fire. Take him out QUICK with the biggest gun you
have. It's best to kill these guys before they ever get off a shot. If they do manage to
"flame-on" then just backup and wait until it is safe to move in and finish them
off.
There should be four doors; two of which have wheels you can spin to open
them with. One door leads to stairs going up and the other has stairs going down. Go down
these stairs and eliminate the workman then push the box out of the way to reveal a
Control Panel with a missing Chip. Make a note of the circular saw as you will be coming
back shortly.
Before you jump into the water make sure you have found the only place
that you can get back out. Now dive in and tease the frogman so he follows you to the
surface. Climb out and fill him with lead then dive back in and explore the tunnel he was
guarding. You should find two switches inside the tunnel - flip them both and continue
along this passage making a series of right turns. A door should open as your get near, so
go through and turn left to arrive back at the large pool. Go up the stairs and take care
of the two guards and the workman who are guarding a helicopter. Grab the med kit, ammo and
shells when the shootout is over.
Cross the large room and enter the smaller room with some burners in the
floor, a trapdoor, a switch and a button. Flip the switch on the right and head forward
and drop through the trapdoor to collect the M-16 and some clips. Quickly climb out and
return to the button before the burner turns back on. Flip the switch again then jump to
the left and push the button then make a dash across the room, jumping OVER the trap door
and grab the Chip. Quickly do a reverse roll and head back out of this room and to the
Control Panel where you can use the Chip.
After you insert the Chip, the door open. Run down the ramp and shoot the
workman across the pool from the safety of the hallway, then run across to the
med kit he
dropped. A flamethrower is to your left and he opens fire as you run past. Take care of
him from the opposite side of the pool then go to the right of the orange tank to open a
secret panel. Go inside and press the button, then return and dive into the pool to obtain
Secret #2; the Jade Dragon from the now-opened grate at the bottom.
Exit the pool and grab the Harpoon Gun which is next to the scuba gear
then dive back in and head down the underwater tunnel. When you hear the breathing of
approaching frogmen, retreat back to dry land and kill both of them from the safety of the
shore. Now jump back in and swim through the passage to emerge in another room. Exit on
the low ledge on the right and take care of those two workmen. Now you can jump up to the
top of the wall and flip the switch to open a door back in the previous room.
Return to the previous room where a frogman and two workers are waiting
for you. Kill them all and take the med kit and Uzi clips as your reward. Go through the
door you just opened and use the switch the crane will move allowing you to climb up and
over to the other side of the pool.
Head for the corner and jump over the boxes and press the button to get a
view of the room with the door you "unsealed" earlier. Head for that room now
killing the two guards and their dogs. When you arrive, drop down and enter the tunnel and
arrive at the central chamber. A guard tries to distract you from his friend with the
Flamethrower who is sneaking around the corner so take out the flamethrower guy first then
finish off his friend. Grab the second Chip which we need for that circular saw we passed
by earlier. Return there now.
Insert the Chip and the blade disengages and you can now take the Red Key
Card before returning to the central chamber. Use your new key card and drop down to take
care of the Rig Boss. Continue into the room with the water and take care of the remaining
Rig Workers. Take the med kit and also the harpoons which are over by the scuba tanks.
Continue through the door until you enter a large room.
Kill the Rig Boss and the guard from above then enter the open door to the
small room to obtain Secret #3; the Gold Dragon. If for some reason this door is shut, you
will need to return to the room where you used the Red Key Card and flip the switch. The
switch toggles this door open and closed, but the door should be already open assuming you
didn't go flipping switches earlier without me telling you to. Once you have the statue
you can approach the body in the middle of the room to take a submarine ride and exit this
level...
40 FATHOMS
Not only do you need to find some air - you also need to out-swim a Great
White Shark who has selected you as its next meal. Spin around and start swimming behind
you, following all the junk on the ocean floor. When you arrive at the ship, swim into the
hole where the anchor is protruding and find the air-pocket so you can breath. The shark
is still coming so when your lungs are filled dive down and swim into the hole below and
angle off to the right.
Head up and into the large room then enter the opening on the left and
continue on into a smaller area and take the next opening on the left. You should now be
in a room with a patterned floor so head left and swim down towards the metal girder and
flip the switch to open a door in the floor behind you. Swim through this door and go left
and follow the passage until you see a hole above. Surface to finally catch your breath
and climb on the box that is floating here.
Head for the pile of boxes on the right and swim into the small opening in
the middle. Climb out and head to your right. At the end of the dark hall is a switch so
flip it then return to the stack of boxes and climb them to enter the next room. Drop down
to the floor and kill the workman who tries a sneak-attack from behind one of the boxes.
Grab the shells from your enemy being extra careful not to step on the dark area of the
floor which is a giant trapdoor.
Secret #1; the Stone Dragon is just sitting there for the taking, so go
get it while avoiding that trapdoor. Once you have the statue you can jump over the door
which will cause it to open. Now you can kill off all the bad guys from up here before
dropping down to the closest box to pick up your spoils; a medkit and harpoons. Now climb
on the box in the middle of the room and jump to the higher box along the wall so you can
climb into the opening and enter the next area.
When you enter this next room flip the switch to your immediate left to
open a timed door near the windows. Run and jump and enter the door (the timer will stop
when you are in). Dive down to get Secret #2; the Jade Dragon while avoiding those pesky
underwater creatures who would try and stop you.
Lara now needs to get past a long row of timed burners which line the
hall. Here are explicit directions for getting past the hardest puzzle encountered so far.
Start down the hall and turn into the dark passage and climb up into the hole in the
ceiling. Flip the switch to open the door next to the hall with the burners. Enter that
door and get ready for the race of your life. Saving wouldn't be such a bad idea.
HINT: When racing through this puzzle make sure you jump over the beams
and even the short walls which lead to the rooms with the switches. If you try to climb or
even stumble, you will lose precious seconds that you don't have.
Flip the switch to turn off the first set of burners which lets you run as
far as the next switch. Flip that to open the other door then run and enter that room to
flip another switch. All burners are off for the moment so run all the way back to the
first switch to turn off the first set of burners. You should now have plenty of time (or
about 10 seconds) to run the entire gauntlet of burners and arrive at your next puzzle.
Go into the water and kill the Barracuda. Now get ready for a puzzle
almost as challenging as the last - only this time it is UNDERWATER! To sum it up; you
need to swim through several underwater rooms, flip a switch in the third room then swim
to the bottom to flip another switch which opens the hatch up above. Secret #3; the Gold
Dragon is also at the bottom in a tunnel by the switch. And if your running out of air
wasn't enough - let's throw in a mess of Barracudas with an attitude which swarm in when
you touch that statue. Sound like fun? Good - Go for it!
HINT: Always slow down when making underwater turns, and always do the
Reverse Roll to back away from switches after using them. You can also skip the
mini-movies by pressing Lara's "look" button to save valuable seconds. And if
you just can't manage to get that statue, you can always surface and fill-up on air before
diving back down to get it.
Drop down into the next area and survey all the rocks and junk in this
room. Find and drop through the hole in the floor then find and pull the box so it is
under the opening. Now you can climb up and use the switch which will dump all the rocks
from above down to this level. You can now reach two new opening and a door opposite the
switch. Make your way to the opening on the right and climb up to reach the previous
level. You can only grab the ledge that faces center of the room below to do this.
Staying along the left wall and go into the opening above. Use the switch
to open a door somewhere else in this level then drop all the way down to the lower level
and this time climb up into the left opening. Keep along the right wall until you can
climb up to a flat ledge. Do a running jump to land on another ledge on the left. Climb up
into the opening above to find and flip another switch to flood an upcoming room.
Once again, return to the lower level and this time enter the door and
follow the passage to the room you just flooded. There is a door below and a frogman in
the water so dive in and kill him with the harpoon gun. After you eliminate this obstacle,
continue through the passage and get out of the water fast. A workman and a Rig Boss are
moving in for the kill. When they are dead you can take their med kit, shells and 2 packs
of harpoons over in the corner. Use the switch on the wall to open the door and exit this
level...
WRECK OF THE MARIA DORIA
Kill the frogman before attempt to get those harpoons. Then you can
proceed down the underwater tunnel until you can climb out onto a ledge and take the
med kit. Slide down the slope then hang and drop to the floor which breaks away dropping
you even further.
Kill the workman and guard in this next area and claim their
med kits and
Uzi clips. Pull out the moveable box in this area to uncover a few more moveable boxes.
Continue to move the first box until it is in the hallway. Now you can push and pull the
remaining two boxes until you reveal two concealed passages.
Look for a hole in the ceiling on the other side of the room. Climb up and
kill a patrolling guard up ahead and the other who sneaks in from the rear. Take Secret
#1; the Stone Dragon from the hole then return to the two passages. The left passage goes
to a locked bathroom so take the right passage to the Ballroom and kill the workman and
the guard on your way. Feel free to take their medkit and flares before entering the
Ballroom. Watch out for the deadly glass as you take out the guard on the second level.
Move around to the side of the hole where there is no glass then step back and run into
the hole letting your momentum carry you to the ledge below.
You should easily find the Bathroom Key nearby before making a return jump
to the side of the hole without the glass where you can pull backup to the Ballroom.
Return to the left passage which leads to the bathroom and use your key on the lock behind
the chair. Push the button to open the double doors and kill the workman who comes
charging out. Go through these doors to find and push another button to open the door on
the second level of the Ballroom. Go back and press the other button to shut these doors
before leaving.
Back in the Ballroom, drop off and shimmy to the left to reach the open
door. Now you can take the ramp to the right of the door up to the second level. Take the
ammo from the guard you shot earlier then continue on until you can do a running jump to
grab a ledge which has Circuit Breaker #1. Take it then return to the door.
You should now be in a hall with several doors. The first door on the left
leads to an empty room but open it anyway. The only other door you can open (right now) is
the door on the right with the wheel. Spin it to open the door then enter and drop to the
floor. Move the box until you can reach the switch then use it to open the door above.
Move the box up there so you can reach the door. Continue through the next room and up the
ramp to deal with another guard, then head for the next room which has a box in it.
Move this box so you can reach the switch above and take the Rusty Key
that was under the box. You can now return to the hall and use the key in the door
opposite the open door to the empty room. Enter and drop to the floor and move the box so
you can pull out the box above. After you pull the first box and push the second one, you
should find a passage to the right. The floor will break away here and there are also
barrels which will roll over you if you try to simply dart across the collapsing floor.
Instead, run a sweeping arc to collapse all the panels while avoiding the barrels. You
should end up where you started.
Heavy breathing should tip you off that another bad guy is lurking in the
vicinity. Head around the left corner and take care of the guard then return to the tiles
where the barrels came from and go get Secret #2; the Jade Dragon. This is tricky as a
lone barrel is waiting to crush you. Jump up to the sloping passage and as you pull up you
should hear the approaching barrel. Jump back then to the left to sidestep the barrel then
you can proceed up the passage to claim your statue.
When you arrive at the room with the grate floor and a boat below you need
to drop down to the boat and flip the underwater switch over by the ladder. This opens a
timed door up above so get back on the boat and pull up to the floor above and run through
the door. Flip the switch you find in here to permanently keep the door open, then begin a
series of jumps between the two sloped areas. Keeping jumping until the pit below closes
then you can stand and pull yourself up into the opening. Flip the switch to open up a
section of the wall back past the area with the boat.
Return to the newly exposed area and kill the workman and the guard then
push the button on the left to open a timed trapdoor. Run around the pool and dash through
the trapdoor before it shuts. Go get Circuit Breaker #2 which is down to your right.
Taking this item opens the exit which is also on a timer. Grab the medkit then go and
press the button on the wall to drain the water where the boat is. Trip the exit open
again and return back to the area with the boat. Jump down onto the boat then spin the
wheel to open the door.
The passage leads off to the left where there is a trapdoor to the
Bathroom. The double doors should form a bridge for you to cross over and get Circuit
Breaker #3. If the doors are open you will need to go past the trapdoor to find the button
which shuts them. Now with all three Circuit Breakers, drop down into the Bathroom and
kill the guard and workman and take their ammo and harpoons.
Return to the pool room from the beginning of this level and get the
med kit from the corner of the room. Take a deep breath and swim through the passage and
flip the switch at the bottom of the tall shaft which will open the door up top. Now swim
up and out through that door and kill the worker, guard and boss. Use your M-16 to kill
them quickly then take their med kit, shells, and Uzi clips. Plug in those breakers into
their slots then move the box under the opening above and climb up. Take care of another
workman then flip the switch to flood the room up ahead. Jump across the overhead ducts to
reach this area.
Follow the passage and kill the Barracuda when you wade into the water.
Grab those harpoons over to your right then head through the exit to the dark passage on
the left where you can kill another worker. Make a note of the Cabin Door then continue
left to find some ammo. In the room with the windows you need to spin the wheel to open
the door. Enter and flip the switch then run to the other side of the room through the
timed door to get some flares. Push the box and use the switch to open the trapdoor at the
end of the hall.
Go to the trapdoor and jump into the ocean. Climb out and wait for all of
those dangerous underwater obstacles to start swimming towards you. Wait for most of them
to appear below you - which means they aren't guarding the key - then jump in and begin
the race for the key. The fish are fast swimmers so try not to make and drastic course
changes. Swim through the opening up ahead and turn right. The windows should now be on
your right and the Cabin Key lies behind the rocks on the left.
Dodge the shark while getting the key then make a sweeping circle back
around toward the opening you swam through a minute ago. The pack of fish should still be
pursuing so head for the opening. As you exit through the opening look for a cave opening
across from where you exit. Swim into the cave and stay along the right wall until you can
see a small opening above you. Swim to the surface and breath and take Secret #3; the Gold
Dragon while you rest for the final race back to the ship. When you are ready, dive down
and exit the cave and return to the trap door dodging the fish as needed.
Climb up through the trap door and turn left and return to the Cabin Door
and use that key. Enter and flip the switch to open a trapdoor outside. Now go push the
box to flip another switch before returning to the cabin where an opening in the ceiling
should be waiting. Climb up and proceed down the passage until you drop into the next
room. Make your way around to the right to the hole in the floor. Turn and run into the
pool room and stop before you go in the water. Kill the guard and the boss and take the
M-16 ammo. Dodge the shots of the frogmen
from below and if you need it, go get the M-16 from the dark passage.
Kill the frogmen then jump into the water. If they refuse to make good
targets then jump in and tease them then climb out and shoot them when they eventually
surface. When both are gone dive in and move the barrel to reveal the passage which leads
to the exit....
LIVING QUARTERS
Hang a left as you being this next underwater level and pull the lever to
open the trapdoors ahead. Enter and cross the next room taking care of the crewman on the
way. Jump to the flat area to find a switch up above. Go to the other side of the room and
out through the opening. Continue down the passage and eliminate the workman and the guard
and take the harpoons for your efforts.
As you exit the passage you will need to back flip to avoid some barrels
then kill the crewman who arrives on the scene. At the top of the ramp, grab onto the
ledge and shimmy over to the switch and use it to turn off those burners. Head to the left
and enter the next passage to find and use another switch. Drop through the hole to arrive
back at the piston room.
Jump and grab to reach the first piston then begin to cross over the rest
of them. Kill the guard up ahead then turn right to do a running jump to get to the ledge
with Secret #1; the Stone Dragon. Once you have your prize, do another running jump and
grab and pull up to continue.
Follow the winding hall until you reach a box which you can push to open
the way to a second box. Push the first box two more times then you can move in to push
the second box. Drop down through the hole to flip the switch then jump backup and grab
and pull backup to the box area. Return to the pistons and climb back across to the other
side. With the pistons in their new position you can now reach the ledge to the right. A
running jump with a grab should let you pull up and flip the switch to flood the room with
the burners.
Return to that room and pull the lever which opens the door. Swim through
the door and kill the frogman on the other side from the safety of the room to the left.
When he is dead and your lungs are filled you need to open that trapdoor in the ceiling of
the large room. Swim into the cave and head left. Try to keep to the left side of the cave
and the Giant Moray Eel may just not kill you. Flip the switch then head for the trapdoor.
Stay out of the moss or you will get tangled and drown.
Kill the guard up above as you exit the trapdoor. Use the switch to open
the door on the opposite side of the catwalk then enter that door to find two switches.
Flip the switch on the right then immediately flip the left switch to raise some metal
devices behind you. Flip the first switch and jump right then left then throw the left
switch. Reverse roll, then run and jump forward and grab to shimmy to the right until you
reach the ledge with the switch to open the trapdoors. Head for the corner where the
trapdoor is. Facing the lower slope, do a series of jumps between the slopes to grab and
pull up to the top ledge. Cross over on the ducts and move the box out of the way. Shimmy
past it and continue along to
the large metal beam in the center of the room. Continue along the ducts until you can
jump into the opening in the wall on the other side. A workman is to your right so take
care of him before proceeding.
At the end of the hall go to the area where the workman came from. Below
is Secret #2; the Gold Dragon which is protected by deadly glass, so jump over and pull up
into the upper area and fall through the floor. Take the statue and walk through the
deadly glass until you can pull yourself backup to the hall.
Continue on and slide down the ramp and shoot the Barracuda which waits in
the pool below. In the corner is a collapsing panel which leads to Secret #3; the Jade
Dragon. Stand on it just long enough to have it start to break then pull up and kill
another pesky fish before swimming through the opening to collect this level's final
secret.
Use the pillars to make your way to the top of the slope. Watch out for
the collapsing floor between the two pillars by the window. Immediately jump to the taller
pillar before you fall through. Shimmy across to the right and pull up. Continue up the
slope and drop into the hall and kill the guard up ahead on the right. Proceed down the
walkway and kill another guard to your left. Pull the box at the end of the room to open
the way to the Theater. Head back and jump over the balcony.
Kill the crewman and the guard who appear below the balcony. Drop into the
pit where these bad guys used to be and move the box to reveal the Theater Key. Push the
box back to climb out and kill the boss who has just arrived. Head for the Theater and
kill the crewman who is to the right of the theater door. Enter the theater and kill
another crewman to the right unless he was already waiting behind the door in which case;
kill him where he stands.
A boss and crewman are on the right balcony so kill them and flip the
switch nearby. Then go pull the curtain on the stage and kill the workman. You may want to
light a flare to find the button across the pit of glass. Press it to flood the pit back
in the previous room where you found the Theater Key. Return to that area, killing another
boss on the way. With the pit full of water, you can now make it across and enter the
passage and exit this level...
THE DECK
You start this level under immediate attack from a Flamethrower and a
workmen to the right. Take care of them quickly then continue around to the right and add
the Grenade Launcher to your arsenal. Now head back to where you started and dive in the
water to the right. Exit on the left landing to avoid the circling barracuda and kill them
from their. Then proceed across the ledges to your left to obtain the Stern Key.
Jump back in and facing the hull, turn left and head down to the opening
in the rocks. Enter then head right and finally left before going up to the hole. Exit the
water firing at the approaching workman. The giant propeller is blocking your exit so keep
going until you find and kill another Flamethrower standing by a trapdoor. There is a dead
end below so head for that stack of crates. Push the first one then climb on top and push
the top box. Drop down and pull the first box then go behind it and push it over to the
ledge where the Flamethrower was. Now you can go and move a third box to reveal a door.
Use the Stern Key.
Enter then swim down and head for the switch on the right wall. Use it to
open the dead end from the previous paragraph Return to the trapdoor and flip the switch
to drain the room behind the Stern Key door. You will need to kill another boss along the
way. Now you can move the box to find the passage leading past the propeller.
You should arrive at the raft so jump in the water and head left and exit
quickly to dispatch another workman on shore before dealing with two more frogmen in the
water. Facing the raft, you can jump in and swim down and to the left to find Secret #1;
the Stone Dragon hidden in the plants by the rocks.
Take the statue then turn around and head left around the rocks to the
tunnel. Watch out for the approaching Barracuda and kill him from the safety of dry land.
Continue down the tunnel, ignoring the left fork, and get the medkit by the hole in the
floor and use it to totally heal yourself. Hang from the lowest end of the ledge to reduce
your damage before dropping into the hole and land on the box. Take the Cabin Key and go
on a shark hunt.
Kill the first two sharks then kill a third shark who is lurking over by
where you got the dragon statue. Now return to the tunnel and this time take the left
fork. Continue up the winding passage until you reach the upper deck. Explore the area a
bit before dropping down to the deck by the pool and kill the Flamethrower and a few
friends before approaching the strange looking panel on the wall of the pool. A frogman
swims out as you approach so kill him then take Secret #2; the Gold Dragon that he was
guarding.
Some Uzi and M-16 ammo is partially hidden by those boxes near the pool.
Scarf it all up then head over to where you can see the area where you found the Grenade
Launcher earlier. Do a running jump to the flat ledge then do another running jump to grab
and pull up to the walkway. Continue forward and do another running jump to the orange
sloped surface. Head right until you can see the stacked boxes below you. Hang here and
drop then grab immediately so you can shimmy left and pull up. Now do a running jump in
the crack in the wall.
Continue down the tunnel jumping across the platforms. Take care of the
workmen who would try and stop you. Exit the cave and do a running jump to grab and pull
up to the roof. Head across the roof and to the left and jump over the alley to find and
enter the trapdoor. Kill the workman and load up on ammo. Head for the door which will
open automatically and pull the box to reveal a switch. Flip it to open a door on the
upper deck. Go out and up and to the right to the door you just opened to find M-16 ammo
and the lock which happens to match your Cabin Key.
Fall through the collapsing floor and press the button you find there to
open the final door on the upper deck. Follow the cave to the hole in the floor and
retrieve the Storage Shed Key. Now you can go to the Storage Shed which is by the
propeller. As you head back along the walkway by the orange sloped surface Secret #3; the
Jade Dragon waits for you in a small cave. Jump to the left of the cave entrance then
shimmy right until you can pull up and take your prize. Watch for the glass when you
leave. Jump over the glass and get ready for a big fight when you land.
Two Flamethrower guys are guarding the Storage Shed. Take care of these
deadly enemies quickly (I recommend the M-16) then open the shed with your key to claim
the first Artifact of the game - the Seraph.
TIBETAN FOOTHILLS
Follow the trail at the start of this level. Take care of the Eagle as you
proceed down the trail and down the slope to a large area with even larger snow boulders
ready to crush you. Jump past the first ones then run to the left passage to avoid the
rest. Jump through the ice then as you hit the icy slope, jump again to land on the path
to the right. Follow the path to a large canyon with a hut and a snowmobile. Kill the
attacking eagle before proceeding.
Turn and hang down and drop to start sliding down a slope. Grab again so
you hang from the bottom edge then drop again to the cave entrance. If you miss the ledge
you can always try again by climbing the ladder then jumping back to the slope to slide
and repeat the grab and drop. Follow the cave until you can jump in the pool and cross
over. As you exit the water all those sharp icicles will fall on you. Drop back into the
water to avoid them before climbing out onto the textured surface and up to a hole in the
wall.
Take the left passage from here until you arrive back outside where you
can do a running jump to the next ledge followed by another running jump to the ledge by
the hut. Nab the medkit then climb up the cliff to the hut. Kill the two mercenaries who
are guarding the snowmobile then go get Secret #1; the Stone Dragon from the ledge to the
right of the cave entrance.
Now you can proceed down the passage and kill any enemies you encounter.
When you arrive in the open area with the ramps you need to perform a series of jump until
you are ready to enter the cave with the large stone blocking the way. Jump over the wall
on the first ramp. When you reach the long ramp leading towards the wall, you will want to
kill the leopards lurking to the left. Jump the gap and hop on the snowmobile and jump it
across staying to the left. Another jump should take you to a fork in the trail where you
can park and proceed on foot.
Head to the right and grab the grenades before climbing the ladder to flip
a switch which opens the gate up ahead. Kill some more mercenaries before getting back on
the snowmobile and heading through the gate you just opened killing another mercenary
along the way. Leave the snowmobile behind in the large cave, and kill two more advancing
mercenaries.
Head out onto the ledge and do a running jump over to the ledge on the
right to obtain Secret #2; the Jade Dragon, then return to the snowmobile. Two leopards
will be milling around the area so kill them before making the big jump. Continue left
while avoiding more of those giant snowballs until you reach a cave. Dismount and enter
the cave.
A short exploration of the caves reveals a passage to the left as well as
a switch by a gate and a ladder. The ladder is what's important now, so return outside and
head for the ladder. Jump over it then grab the ledge as you slide back down. Now climb
down to the cave and get the Drawbridge Key and continue on until you reach the ice walls.
Kill the mercenary behind the ice then head for the hole to get some grenades and kill
three leopards. Return to the ladder area by doing a running jump then a grab and pull up
to get back to the snowmobile.
Now you can use the key to lower the bridge so you can ride over to the
warning sign. Dislodge all those giant snowballs before attempting to ride across this
area. At the bottom of the avalanche is the Hut Key which is guarded by a mercenary riding
a snowmobile equipped with machine guns - not a factory option! Kill him from relative
safety of the area to the left of the key. You can take his snowmobile when he is dead but
it won't make the jump you need to make on your way back so you may as well leave it
behind. Take the Hut Key and begin the long trek back to the hut.
Back at the hut, enter to find the M-16, ammo for the Uzi and some
med kits. Flip the switch then dash for the door to kill the advancing enemy. Keep above
the enemy and pick them off one at a time. When the battle is over you should have a new
snowmobile complete with machine guns. A nearby ladder leads down to Secret #3; the Gold
Dragon. Avoid the rolling snowball by jumping left before claiming your prize. Climb backup and get on your new snowmobile.
Two more guys on snowmobiles are waiting up ahead. Let them come to you
and take them on one at a time. When they are dead, continue to the other end of the
valley and push the stone to continue. At the edge of the abyss you can shoot the guy
below to your right. Now ride your snowmobile right off the cliff and watch as Lara leaps
to safety as the snowmobile is consumed in a fireball below. Pull up onto the ledge and
take the trail to exit this level...
BARKHANG MONASTERY
A gang of mercenaries greets you as you arrive at the Monastery. Start
fighting them best you can until a Priest and two Monks arrive. Monks hate mercenaries and
will fight them whenever they see each other. Monks will not attack Lara unless she
attacks them first, so watch out for "friendly fire." When all the
"enemies" are dead you can climb the ladder across from the double doors. Watch
out for the birds who attack while you climb then jump to the ledge to the right and
finally jump to a slope to slide down to grab the crank.
Drop and hang then drop and grab the ledge below to shimmy left and enter
the Monastery through the window. A Monk should pass by to your left so follow him until
you reach the locked door to the Strongroom. A mercenary should break through a nearby
window so grab the grenades from the ledge outside then return to the hall and head for
the door on the left.
If you haven't already kill the mercenary then he should be following you,
so lead him past the Monk and let him do your dirty work. Now you can climb the ladder to
the walkway above the Monastery's main room where you will find the Main Hall Key being
guarded by a Monk. Walk around the walkway then follow the path past the rolling boulders.
Find the box where the second boulder came to rest and push it. Then go to
the pool and jump in. The current is strong and you will be pulled to the bottom so find
the underwater tunnel to escape the current. Follow the tunnel until you take a tremendous
plunge into a pool and darkness. Use a flare to light the passage and begin the dangerous
journey past the deadly doors. These doors are similar to the swordsmen guards back in
Bartoli's Hideout. Inch up as close as you can get then run past them.
When you reach the ladder you can climb to the room above and team up with
a Monk to kick some butt. Move the boxes to reveal the exit then take Prayer Wheel #1 from
the dark area. Taking the wheel trips the burners so hug the right wall and jump from the
where you tool the wheel to the edge closest to the first burners. One more jump should
take you over the second row then you can return back to the Main Hall and use that key.
Past the door is a Priest and two more Monks. They will assist you in
combat if you lead them over to the railing. Enter the door on the right and continue
through the room to the passage on the other side to the left. Do a running jump over some
blades then head down a long hall and enter the left door to acquire the Strong room
Key
from a Monk.
Return to the Strong room and obtain the Rooftop Key. Now return to the
hall where you first saw the Monk after coming in through the window. This time take the
door on the right to enter a room with a locked door which just happens to fit your new
key exactly. Hug the left wall to get safely past the rolling blades and continue to the
next passage.
Behind the gold statue is a switch to turn off the burners in the upcoming
hall. Flip the switch and make a run for the door on the left about halfway down the hall.
Enter the room, running past two Monks and climb up the ladder. The Monks will take care
of the mercenaries but feel free to help if you want. Head for the courtyard to find and
flip another switch which opens a pair of trapdoors. Break the glass to obtain the
Gemstones needed to open some upcoming doors.
Around the corner is a switch so use it and then use a Gemstone between
the gold statues to open a door. Enter and pull the box two times to get Prayer Wheel #2.
Now return to the area where you got the Strongroom Key and climb the ladder. Do a running
jump to pull up onto the hand of the statue then you can climb to the higher hand and
finally do a running jump to the statue's head. Go across the head to reach the next hand
so you can use a Gemstone in the socket up above to open a trapdoor below.
Before you jump into the trapdoor, head for the hall by the base of the
statue and circle around and jump to the ramp and pull up to get Secret #1; the Gold
Dragon which is waiting behind the statue. Back in the hall you should pass another Monk
on your way to the room on the right. Pull the box to the left out and put in between the
barrels. Now you can move the next box to get the ammo out from under it. Now you can push
the next box so you can get behind it and push it next to the door.
Now move the boxes so that one is in front of the door and the other is
next to the stack of boxes. This should allow you to pull the top box out to reveal some
harpoons. Return to the hall and head right to pass by three Monks on your way to the room
on your left. The room is filled with water which needs to be drained before proceeding.
Before you drain the room you will want to get Secret #2; the Stone
Dragon. Swim to the far side of the room and into the small opening past the ladder to
obtain the statue. Now you can return to the previous room with the trapdoor you opened
earlier. Drop down and follow the passage until you find a switch. Flip it to open a door
then enter that room and push the box to drain the room you just got the dragon from. With
the water drained you are unable to reach the opening which previously housed the dragon,
but you can push the box on the ledge to obtain Prayer Wheel #3.
Now you can head for the passage leading from the room at the end of the
large hall. Take care of the mercenaries then get ready for a truly evil puzzle. Head for
the burner which extinguishes as you approach. Jump and dive over the burner and into the
tunnel beyond avoiding the deadly spikes swinging back and forth. Turn and climb up to the
ledge and wait for the blades to roll past to the left then jump over the hole. The next
burner should turn off and you can run to the next passage. Climb up to the right ledge to
spot the door with the rolling blades between it and you.
Do a timed run into the door and obtain the Trapdoor Key then return to
the hall with the rolling blades. Dodge the blades as you make your way to a small passage
on your left and trigger a blade trap. Make your way past both of the deadly blade traps
to obtain Secret #3; the Jade Dragon before returning to the room where you obtained the
last key.
You should now be back in the room you drained earlier so use the Trapdoor
Key to open and enter. Climb up to find a switch which opens the double doors back near
the statue and lets in some mercenaries. Outside, you need to follow the trail until you
find the ladder behind the rocks to the left. Climb up and head for the bridge shooting
the eagle coming in from behind and the mercenary up ahead. Kill some crows after you go
across the bridge then make your way to the top of the building by using the well spaced
ledges. Enter to obtain Prayer Wheel #4.
Now Lara needs to get back to the room where you obtained all the ammo by
moving the boxes. You will pass by those double doors you opening a few minute ago so
watch out for the mercenaries you let in. You may get some assistance from the nearby
Monks during this fight. Enter the room with the boxes and take the passage. Grab when you
start to fall in the trapdoor and you will catch onto a ladder. Climb up and continue down
the passage taking a right then a left then head up the stairs towards the window.
Mercenaries swarm in behind you so leap out of the window. Another Priest
and two more Monks are down below so flip the switch on the wall to open the door. The
Priest and Monks will go fight the mercenaries. Go help them out as they are seriously
outnumbered. When everyone is dead you can then climb the ladders up to Prayer Wheel #5.
Now that you have all five of the Prayer Wheels you can return to the
statue room and go to the room on the left. Use the Prayer Wheels on the sides of the
large double door to open a small door to a ramp which leads to the area where you can use
the Seraph to open the final door and exit this level.
CATACOMBS OF THE TALION
Head to the side of the stairs and grab the crack in the left wall and
shimmy right until you can pull up to obtain Secret #1; the Stone Dragon and some flares.
Climb down the ladder and kill your first Yeti then flip the switch to open the door
above. Climb backup the ladder and slide then back flip to the ledge and kill the leopard.
Kill a pair of mercenaries as you head down the stairs and more leopards
attack as you explore the area. Grab the med kit after you go through the open door. Your
next quest is sitting in that cage up above so run up the slope to trigger the snowballs.
Dodge them as you make your way to the ledge on the right then run across the floor which
crumbles beneath you and climb the ladder above the deadly spikes. Climb to the top and
back flip over to the switch which raises the cage and lets you take the Mask. The pool
will now drain and the floor opens up.
Go back down and jump the pit with the spikes and use the Mask next to the
gate. As soon as you arrive on the next slope, more snowballs start rolling towards you.
Climb onto the left wall to avoid the snowballs. Four leopards will now arrive to add to
your excitement. There are more snowballs waiting to crush you should you decide to return
to the slope. Find the ladder which is to the right of the snowballs starting position and
climb it to reach a ledge with some grenades. You will need another Mask to continue up
here so instead return to the crack in the wall.
Four leopards surround you when you venture into the area past the crack.
Continue towards the glacier where more leopards challenge you. Climb the rocks to the
left to discover a pool in which the second Mask lies. Mercenaries will be waiting for you
as you make your way back to the ledge where you obtained the grenades. Use the Mask and
enter.
Four yeti are locked up in this room - that is until you flip the switch
on the wall which turns on the lights and opens the cages. These guys take a lot of ammo
so just keep plugging them with everything you've got. Use the stairs to your strategic
advantage. When they are all dead you can use the block to keep the bars open over by the
switch. Flip the switch and grab the grenades from the hall before returning to the crack
in the wall. More mercenaries are waiting.
Head through the open door as more snowballs roll toward you. Make your
way to the safe zone over to the left of the rope bridge and the snowballs will roll past.
Now you can continue up and do a running jump to grab onto the ladder and climb to the top
of the glacier. Dive into the pool below and exit to the shore to avoid the barracuda and
frostbite. Continue into the next room and head left.
When you are standing on a ledge and getting ready to jump to the next
turn and find the ladder. Climb up and go right to drop onto a sliding ledge. Do a double
jump to land on a flat ledge where you can obtain Secret #2; the Jade Dragon. Jump to grab
the ladder to return to the mission at hand. Continue across the pool and climb up the
block near the door. Do a running jump to grab the bottom of the ladder and climb to the
top where you can jump back to land on a ledge with a switch. Flip it to open the door
below then return to the ground and enter the door.
Dodge and attack the leopard which pounces from the left. When he is dead
you can flip the switch to open the doors back where you used the first Mask. Now you need
to go all the way back to those doors and enter. After you enter, do a running jump over
the pit and kill the leopards before you drop down to their former location. Flip the
switch you find here to open the doors and kill the last leopard when he arrives. Grab the
items from the corner before you head backup.
More snowballs lie ahead. Jump forward to send them rolling your way. Jump
back then forward again to land on the other side of this minor trap. Another slope and
more snowballs, but this time after you trigger them they will break through the door at
the bottom allowing you to enter. Stand on the left floor panel to open a door and
carefully enter this room. This room is full of spikes so WALK when you enter. Right after
you enter turn to the left and climb the textured wall surface to reach the ledge above
which has Secret #3; the Gold Dragon. Return to the floor and walk towards the door
leading to the previous room. When it opens you need to jump through and land on the ramp.
Jump forward over the snowballs to trigger a floor panel which opens the door to the exit.
Immediately jump back and do a reverse roll and jump back into the room with the spikes.
Make your way to the exit door then do a running jump to reach the ladder which you can
them climb down and enter the
tunnel which leaves this level...
ICE PALACE
Shoot the bell to open the door which leads to several Yeti in cages. The
floor has several springboards which will catapult Lara towards the ceiling. The small
springboard over to the right will launch Lara up to a ledge where you can obtain a
med kit. Return to the floor and line up with the springboard and the bell opening in the
ceiling. Start shooting as you leave the ground and hit the bell in midair top open one of
the nearby gates. When you land, you can grab the ledge to stop your slide.
Now run towards the open gate and hit the larger springboard. Grab in
midair to hang onto the ledge where you can pull up and grab the Uzi ammo before flipping
the switch. This frees the Yeti which you can dispose of before continuing. A hole should
be accessible now that the cages are down. Inside you can get a medkit and kill another
Yeti before flipping the nearby switch. In the narrow cage, find and pull the moveable
block out then push it to once side. Secret #1; the Gold Dragon sits on a pillar if you
have the nerve to take it. Don't bother trying to jump over to it - a handy invisible
bridge is already there. All you have to do is walk over and take it.
Return to the main cage room to find a new ledge which the last switch
created. A small springboard below will shoot you to the ledge so you can grab on and pull
up. Another bell is up here and you need to jump and shoot it to open the remaining gate.
Return to the main floor by sliding down the ledge and hanging before you drop to avoid
taking damage. Go through the two open gates and spot the next springboard and the ledge
above.
Head to the left so you can line up your approach to the springboard with
the ledge. When you launch you can grab the ledge and pull up and back flip over to a
sliding ledge. Continue to jump as Lara jumps back and forth between the two sloped
ledges. Now make Lara jump to the right and continue jumping until you see another bell.
Shoot the bell then start jumping to the left to return back to the flat area to the
left. To the locked door to find it is now open. Head up the ladder and get off on your
left to do a running jump over to the walkway. Kill the Yeti that attacks from the left
then take the flares and continue until you reach some tigers. Kill them then light a
flare to locate Secret #2; the Stone Dragon, which is hiding in the darkness. You can jump
over the ramp to get it. Follow the ramp to the locked door on the right and head down the
cave. Take the med kit on the left and follow the tunnel killing some more tigers before
you finally obtain the Mask. Return back to the previously locked door to find it is now
open. Continue along the path and kill the Yeti when you drop down. Another Yeti waits for
you below and you must shoot him through one of the holes.
Spikes line the floor over in the dark area so head over to the opposite
end of the room and grab the med kit. Now you need to examine the beams for one with a
different texture. When you find it, you need to hang and drop down into the center of
that hole. Light a flare to reveal a med kit and some ammo and there's even a place for
your Mask over by the window, outside on the ledge. With the Mask in place, head off to
the right to find the door that just opened in the dark area.
Head across the bridge and take the flares on your way up to the ledge
with the switch. Flip the switch to melt the ice and uncover the Gong Hammer. As you head
towards the pool, two tigers attack. Kill them then go get the shells by the glacier and
the Uzi clips from the pool. Taking the hammer will release the barracuda so swim past it
and into the next room where you can kill another Yeti then return to take the Gong
Hammer.
Return to the area where you previously killed the three Yeti and kill a
forth one approaching from the left. You can disarm the icicle by the door by pulling up
and dropping down from the side of the ramp. Kill another Yeti beyond that door and take
the Grenade Launcher if needed. Now you can head down the right passage to the Ice Palace.
There are some more snowballs beyond the opening ahead. The first two
waves will roll past as you near the opening but you will need to jump back to avoid the
third set after you trigger it. Go through the opening and head off to the left as more
snowballs coming rolling toward you. Over to the right is a block which you can jump to
and avoid the snowballs.
Continue to a steep slope then slide down backwards so you can grab the
edge and shimmy to the left until you are lined up with a ledge behind you. Pull up and
jump back to land on the ledge then proceed to the next obstacle. The wall of ice can be
climbed so get a running start and jump and grab on then climb up to the cave above. Slide
down the steep slope which leads to the Palace. Make sure to hang before you drop to
reduce the damage from the fall. The Gong awaits so get out your Gong Hammer and give it
your best shot.
The Palace doors should now be open, but before you enter, go get Secret
#3; the Jade Dragon. Head to the left of the Ice Palace and find the ladder. Climb down
and head left. You'll want to light a flare to see where you are going. Continue down to
the second ledge and flip the switch to open the hut which is just outside the Ice Palace.
Climb backup the ladder and return to the hut to get the final secret for this level.
You can now enter the Ice Palace and claim the big prize for this level -
the Talion. Of course every big prize has equally dangerous consequences and this one
comes in the form of the Guardian of the Talion; a giant wingless Eagle creature who
appears after you have claimed the Talion and try to leave the Palace.
This guy is pretty hard to kill. A dozen grenades should do the job nicely
if you have that many and can aim them well. You can also use the hut for shelter if you
need to heal yourself or something. If you are feeling "lucky" there are Uzi
clips and a med kit inside the Guardian's cave. Once the Guardian is dead your adventure
continues....
TEMPLE OF XIAN
After you jump over the swinging blade you will find yourself sliding down
a slope towards a waterfall. As you slide you need to jump and turn so you land and
continue to slide backwards. Grab the ledge as you fall then shimmy to the left and pull
up to claim Secret #1; the Gold Dragon. Don't ask me how you would have figured that out
on your own.
Now you can jump, dive or drop into the pool below. Eliminate the fish
before you begin your exploration of the area. A med kit waits for you in a short
underwater passage - everything else must wait. Exit the water over by the Temple Doors
and claim the shells on the left then go on a Tiger hunt as two of them are waiting to
jump you over by the stairs.
Head up the stairs and use the springboard to launch yourself to the room
of the temple. Go flip the switch on the other side of the roof to open a trapdoor above
the ladder and summon an Eagle. Kill the Eagle as you head for the trapdoor. Make sure to
hang and drop when leaving the roof to avoid unnecessary damage. Now you can climb the
ladder and kill that Spider before he gets too close.
Enter the large room and take the ladder down. At the bottom, drop and
grab to cling to the ledge. Pull up and look down to see Secret #2; the Stone Dragon. Find
and use the crack in the wall to shimmy right to get the dragon, then shimmy back to
continue the adventure. Kill another spider as you near the red liquid then jump to the
ladder and climb up. You should soon arrive in a room with a pit full of spikes.
Go to the wall opposite the pit and climb up and over to the right. When
you are against the right wall do a back flip to land on a ramp then jump immediately to
land on top of the wall. Continue along the top of the wall until you can see the plank on
the other side. It's going to break away when you hit it so make sure to be standing on
the portion furthest from the wall when it does. Grab some shells from the block below
then do a running jump from the left of that block to land on a sliding slope. Jump again
before you hit the spikes to land on another ramp then jump again and turn to the right to
land on another slope which you can slide down to safety. Grab those grenades while your
here then climb up the large block and then onto the second before grabbing the ledge
above. Now shimmy along that ledge to the left until you can pull up and flip the switch
to open the main Temple Doors. The nearby path should lead you back to the waterfall and
the doors you just opened.
Only four of the eight statues in this room will attack and those are on
proximity triggers so if you keep your distance you won't have to mess with
them. Grab the M-16 ammo and head for the open door. You should now be on a ledge
overlooking the room below with the red liquid. Do a running jump and land on the first
ledge and slide forward, jumping when you reach the bottom to land on the next ramp. Slide
and jump again then two more jumps to grab onto the ledge and pull up. Now you can climb
the blocks and continue around the top of the room doing one last running jump to grab and
pull up to reach the exit.
Continue down the short hall towards the switch. A trapdoor will open and
you will fall in. After you get backup, immediately start running toward the switch as
the walls start to close in. Flip the switch to open the door behind you then do a reverse
roll and head for the door before the spiked wall gets you.
Continue down the passage until the first red rock comes rolling towards
you. A quick jump back then to the left will send it rolling harmlessly past you. The
second rock is triggered when you near the top left corner of the ramp. The third blocks
your way to the ladder so you need to trigger it then avoid it before continuing up the
ladder. At the top of the ladder is a very dark room so light a flare to check it out.
Flip the switch to the right of the exit then reverse roll to kill the
tiger which is pounces from behind. Climb up into the open passage and head towards the
blades. Face away from the blades and go to the far left then drop and grab then drop
again to land out of striking range of the blades. More rolling blades block your way to
the exit in the opposite corner so wait for them to leave you a gap then make a run for
door.
You should now be up in some rafters and two Eagles aren't happy about
that. Kill them then head for the button on the left wall. Pushing the button opens the
doors at the opposite end - but only for a short time so you need to push the button then
do a reverse roll then do a flawless series of running jumps across the rafters to get
inside before the door slams shut.
This next trap isn't too bad if you take your time. Simply follow the
passage while staying on one side and watch the shadows of the swinging spikes. Get the
timing down and it is pretty easy. When you reach the other side you will be in a new hall
with buttons on either side. Press the right button which raises the floor then jump left
and push that button which opens the door. Start running to the right into the hall and
keep on running as the floor collapses. When you enter the next area a red metal ball
drops down behind you so keep on running to the end of the walkway and jump to grab and
pull up to the ledge. On the platform beneath the statue is the Dragon Seal which opens
the door back in
the first room of this temple.
Now you can jump to the ledge to the right and climb the blocks to get
some ammo and kill another spider hiding in the dark room. You should find some more ammo
and a switch, which creates a bridge across that red liquid. Exit this area by going to
the other side of the statue's head. Jump across the series of ledges above the red liquid
then do a running jump to the sloped ledge in the center of the room. Jump and grab to
hang from the block then pull up and slide down the other side and jump to the flat
pillar. From here you can do another running jump to grab the ledge to the right near the
wall. Pull up then do a running jump to the ledge next to the springboard.
Move to the center of the platform you are standing on and jump to the
springboard to launch yourself to the high platform on the side of the tall
structure. A boulder starts heading your way as you land so jump back and grab the edge of
the platform so the boulder rolls harmlessly overhead. Now you can make the climb to the
top of the structure by going from platform to platform. When another boulder comes headed
your way just run to the white bricks and wait for it to pass.
From the white bricks, slide down and land on the springboard to launch up
to the ledge in the rafters. Do a running jump to grab and pull up to the next ledge which
has Secret #3; the Jade Dragon. Simply jump back to the structure from this ledge to
resume the mission at hand.
Climb up to the platform where an Eagle attacks. Kill it, then jump and
pull up to the next level then do a running jump to put yourself just one standing jump
from the door. Pull the box out two times and continue to the next room where you can flip
the switch to open the trapdoor and drop down to a long slope. The red metal ball from
earlier is now chasing you so head down and turn left until you reach the slide. The ball
stops but you don't as you slide down to the rafters above that first temple room. Below
are some tigers, so kill them all before you drop down to use your Dragon Seal.
Follow the passage past this door avoiding the rolling blade until you
arrive at a s |