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Quick links
Temple Island
Jungle Island
The Moiety Age
Crater Island
Plateau Island
Gehn's World
Prison Island
Final Stage of the game
Back to Riven Page
TEMPLE
ISLAND
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Rotating Room

Locked Door

Door Switch and button

Steam Valve

Bridge Switch

Temple Picture

Tram
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You will begin the game where
you will find out the objective of the game is to capture
Gehn and free Catherine to save the five islands from destruction.
After you have been given the two books you will find your
self in a cage where a strange man will talk to you in a different
language. Shortly after he begins talking he will take one
of our books, however will not be able to read it for long
as he faints thereafter. As you watch him lay on the
ground you will begin to notice that he is being drag
around by another strange individual who then breaks a
switch and the game begins.
You will first notice a telescope, you will not use
this telescope until the und of the game therefore
continue up the pathway to the first puzzle the Rotating
Room.
To access the other doors in the Rotating room press
the button four times. Once the button has been pressed
four times turn around and facing the bridge take a left
going down the path way tell you find a locked door look
down at the door and go under it.
Go through the door to find the steam valve switch the
steam valve to activate the telescope that will be used
later in the game. Once turned on before exiting the door
you will notice a switch and a button. Move the switch to
the up position and press the button to the right two
times.
Another door will now be open with a locked door behind
it. Enter the room and turn around to find another switch
and button. Move the switch to the up position and press
the button an additional two times.
The entrance should now be open go back to the original
button and press it two more times. Now the door should be
open leading to the bridge. Go through the room and follow
the path to a steam valve. Turn the first valve to the
left moving . Turn around and take a left until you find
the other second valve. Turn this valve to the right. Now
that these two valves have been activated the switch by
the bridge will be able to be activated. You will not need
the bridge in the up position until later in the game.
Exit back out of the rotating room across the first
bridge and work your way down the tunnel until you find a
closed door. In this room you will find a big chair. Sitting
in this chair to the left you will notice a switch with a
picture of the temple move this switch to the up position
to open the door. Once this switch has been moved exit the
room and continue to head left until you enter the temple.
On the opposite side of the stained glass window you will
find an exit to a tram.
Enter the tram. To move the tram move the switch
to the left to the right position to turn around the
tram and them press the downward switch to the
upward position that moves the tram forward. |
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JUNGLE ISLAND
| Once on the jungle island you will
first notice an eye that is an important clue to a puzzle found
later in the game. Clicking this eye will revel a number. Any
time you locate an eye it is important to remember the number
and attempt to locate an animal shape near the eye. In the case
of this eye to locate the animal shape take a left and enter the
cave entrance. Before going all the way up the stairs if you
turn around you will notice that this eye represents a frog as
the shape of the cave is a frog.
Continue up the stairs and begin to familiarize yourself with
the island if you take a right from the entrance and work your
way through the passage. You will find a Wahrk shrine. This
shrine has a secret entrance that can be accedes by pressing a
button that is on top of the right light. Pressing this button
will open the fishes mouth that has a small elevator.
Going up the elevator and going down the pathway you will
find a rotating dome on this dome is a character that is yellow
it is important to remember this character for a puzzle found
later in the game. Continuing down the path you will find the
throne room. Sit in this chair and move the switch to your left,
which will take you to a great view of the village looking down
you will see the lake, now press the right switch will close a
door that needs to be closed to allow you to have access to a
room later in the game.
Next exit the fish where you will see a small girl who falls
as she runs away. Continuing down that path and taking all
rights you will come to the entrance of the village were if you
look closely you see a man working on a submarine on the top
left side of the screen in addition you will see a small child
who is playing, scared the man will take this child and run
away. Continue down the path until you get to one of the small
houses in the village. Follow the path to the left of this house
that will lead you to the submarine. Lower this submarine into
the water. By pressing the switch to the left.
Exit the village head back to the entrance leading back to
the tram. From this entrance head down the stairs and follow the
path all the way down to the submarine. Remember to also look at
the eye that you will find during the way to the submarine.
Once in the submarine familiarize yourself with the switches.
There are a total of three switches the one to the far right
makes the submarine move forward the switch in the middle will
turn the submarine around and finally the switch in the bottom
middle will allow the submarine to know to go left or right when
at a cross section on the tracks.
To begin press the forward switch that takes you to a
cross section, take the track to the right. This will take you
to a location to that you can exit the submarine. Once you have
exited the submarine follow the path until you reach 5 switches
move the three switches in the down position to the up position.
Once these switches have been moved return to the submarine.
Back in the submarine turn it around and head forward until back
at the cross road now take a left to head to the school. In the
school play the hang man game to get an understanding on how the D’ni number system. Once you have familiarized yourself with
this exit out of the school to return back to the submarine.
Turn the submarine around and once back at the cross section on
the tracks take a left to get to the trapeze. Before going up
this ensure that you have gone to the school as once you have
gone up this you will not be able to go back down to the
submarine. To go up the trapeze pull the one chain to move down
the other. Use this to go up to the top.
Once at the top you will find what appears to be a prison
with a man inside sitting. To the right of this cage is a switch
that can be used to open the prison wall. However, when entering
this room you will notice that the man has disappeared. Looking
at the floor you will notice a grate. Open the grate and pull
the switch within the grate to open the secret door. |

Wahrk Shrine

View from throne chair

Submarine

Submarine Controls

Hang Man in School

Trapeze

Secret Entrance

Moiety Gateway Room
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Through the secret door is a tunnel, which mostly black.
However, continue down the tunnel you will find an opening to the water
with a light switch on the left hand side of the tunnel. Turn this
light switch on and turn around. Now you will see another switch turn
it on and continue to turn each switch on as you walk down the tunnel.
Once all the lights have been turned on if you turn around you will
notice a door in the tunnel wall. Going through this door will lead
you to the Moiety Gateway room. In this room you will find 25 stone
slabs with animals on each of them.
To open the gate you need to click on the
below stones in this
order; fish, beetle, frog, sunner and finally the warhk. Once this has
properly been done you will find a page that allows you to access to
the Moiety Age.
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Fish |
THE MOIETY AGE

Moiety Age Page

Female Moiety
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Once here you will notice a large
structure (like the structure on the Riven box), however you
will notice there is no other option but to turn around once you
turn around and walk towards the book you will be shot by guards
on their rounds. You will later wake up in a small cell
that
has no exit. After some time snooping around a female Moiety
will give you Catherine’s journal and the trap book you’ll
need to trap Gehn. This is the same book that was given to you
at the beginning of the game.
After reading Catherine’s book and then looking at the
other (don’t enter the other book as it is a trap and the game
will end) the lady will re-enter the room and give you the
portal back to the Moiety Gateway. |
CRATER ISLAND
| Exit out of this room and get back
to the trough the pathway (not the shut door). Once you are back
out on the trail you should get to a location to where you can
see a hole in the ground that has a cart. Get in this cart to
get to the boiler.
Once at the boiler you will be faced with a puzzle, begin by
going into the middle of the lake and changing the switch to be
in the middle. Next head towards the boiler and follow the path
to the left. Once at the main controls first turn off the heat,
next use the switch to direct the power towards the bridge, then
switch the switch to direct power towards the water control and
finally move the wheel to empty the water.

If done properly you should be able to go into the boiler
through the hole in the ground and out the tunnel. Once through
the tunnel look down and follow the pathway to a closed door
with a hatch next to it. Open the doors and go into the room.
Once in the room close the doors behind you to reveal a secret
entrance. Go down the secret entrance to the right as you are
walking down the pathway switch the lever on the right hand side
of the pathway to turn off the ventilation system. Once this has
been switched go back to the room you just came from that has
the bean machine. Now that you have switched the lever you will
be able to look up and crawl through the ventilation system.
Which will get you into Gehn’s lab.
In Gehn’s lab make sure to make a note of the six symbols
on page nine (like the ones on the Fire Marble Domes) and the
five-figure D’ni numeric code on page 13 (the code for getting
to the linking books inside the Fire Marble Dome. You will also
notice an eye that will reveal another number. Once you have
Explored the lab exit back through the pipe and head to the
Golden Globe
In the Golden Globe make your way around the area until you
reach the wheel. Rotate this wheel to extend the bridge. Once
this has been done locate the lever next to the bridge that goes
to the rotating room and switch the lever to move the bridge
back into its up position. Next turn around and go to the other
doorway where there is a hole in the pathway. Next to the
doorway is a small button that when pressed will move up a small
section of the missing pathway. Once this has been completed you
will be unable to do anything additional in this area. Return to
Gehn’s lab again through the ventilation system.
Once back at Gehn’s lab go through the back door. Which is
the door that does not have the blue-lit button in front of it.
If the tram is not there return to the lab and press the blue
button on the opposite door and then return back to the tram
location. The tram will take you to the plateau island. |

Pathway to entrance

First part of Boiler puzzle

Air Vent Switch

Air Vent Switch entrence

Gold Dome

Bridge Wheel
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PLATEAU ISLAND

Second Elevator
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Once out of the tram follow the
pathway to the elevator and press the button to go up the
elevator once at the top walk forward to the Map Table Puzzle.
When looking down at the overview of the pathway you just walked
through you will notice that its an overview of Riven and these
are the five islands on Riven. The object of this puzzle is to
find the location of the five Marble Domes located on each of
the islands.

1 = Crater Island
2 = Temple Island
3 = Plateau Island
4 = Jungle Island
5 = Prison Island
Once one of these buttons is pressed the island will have a
liquid substance above it. Once one is selected turn around and
you will notice a pathway has now been extended to the building
in front of you. In this building you will see another section
of the Map Table Puzzle. This section will allow you to distinguish
more exactly to where the Marble dome is located on the
island. |
As shown in the above picture the map is mapped by letters going across
and numbers going down. This allows you to get a better sense of where
each of Marble Domes are located. Keep in mind in the game you will
not have these letters or numbers. Pressing the dot on one of the lit
squares below the table will give a layout of the island as shown
below. In the other example you can notice on the section that is
circled that this is the location of the Marble Dome. Now knowing the coordinates
we can determine that this is on B4.
Below is the solution for each of the islands.
|
Island |
Panel
Square |
Location |
| Crater Island |
1 |
B4 |
| Plateau Island |
4 |
A2 |
| Temple Island |
2 |
A1 |
| Jungle Island |
5 |
D2 |
| Prison Island |
1 |
B1 |
Once each of the locations have been discovered go back to the tram
car. Get in the tram car and turn it around. Once it is facing the
correct direction do not move the switch to cause the tram to move
forward instead exit the car to get to the other side. Once on the
other side enter the door and press the lever on the left hand side of
the draw bridge to get to the elevator. Once you go down the elevator
and begin going down the trail you will notice a man who sees you and
runs off attempting to follow him you will see him get into the tram
and shoot away.
Going back in and up the stairs you will find another puzzle the
Underwater-viewing chamber. Pressing the lever on the right hand side
will get the below illustration.
Each of the shapes found on this puzzle represents the yellow
symbol on each of the Fire Marble Domes that was found on each of the
islands. Pressing on the button surrounded in the red outline will
turn on a light (one of these buttons as you may notice is broken
however). Later you must match the color represented here with the
symbol later on the Marble Puzzle.
Pressing the lever on the left-hand side will pull down
another sphere with two pentagonal buttons. The left button will allow
you to peer into a room and the right button gives you a view of the
lake on jungle island . If you keep clicking the loops you should
locate one more animal symbol corresponding to the D’ni number 1,
you should locate the fish that will now allow you to know the number
corresponding with the animal shape.
GEHN'S
WORLD
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Once you have completed obtaining all the needed information off of
Plateau head back to the golden globe at the top of the golden globe
you will find the Marble puzzle knowing the information that you have
gathered on the plateau island you should be able to complete the
marble puzzle.

Marble Puzzle Solution
Once completed successfully this will restore the power to all the
Fire Marble Domes around Riven. Open any of the Marble Domes and enter
the 5 D’ni numbers you have obtained from Gehn’s book (these are
always different therefore if you have not obtained these you will
need to go back to his lab on Crater Island and get them). Once you
have successfully entered the number the dome will begin to rotate and
a book will be uncovered. Using this book you will be transported into
a cage where you will meet Gehn who will discuss his and Catherine’s
situation. When he asks you to go first through the trapped book
accept the offer and go through the book as once he follows you will
be switched with him in places making him the trapped individual.
First located the switch on the side of the wall to remove the cage
for access to the books. Then go down the small man hole leading to Gehn’s
chamber here you will find a small ordainment clicking it will make a
unique notice as it opens and then closes, remember this noise. It is
extremely important to solving Catherine's Prison Door lock to
free Catherine. This noise is unique each game therefore if you
did not memorize this noise the first time you will need to
restore an old saved game to hear the noise in Gehn's
room |

Ordainment |
PRISON
ISLAND

Catherine's Prison Door |
Now head to Prison island by returning back upstairs
from Gehn's room if you are following the walkthrough or head
back through one of the Marble Domes to Gehn's World if you are
elsewhere on Riven. Upstairs you will find an assortment of
books, go through the book with a single box on it to get to
Prison Island. Once at the Prison Island
following the path you will reach a door. Hear is where you must play
back the noise the ordainment made when listening to it earlier. This
is unique each time the game is played therefore there is not an easy
solution you must have listened to the ordainment in order to pass
this section of the map. If you did not listen to this noise earlier
you will need to re-load a saved game. previous to going to
Prison Island as returning to Gehn's world you will be back in
the cage.
Once you have opened the door you will meet Catherine, in a
very quite voice (you may have to turn up the speakers) she will
explain her situation and implore you to go back to the
Telescope that you found at the beginning of the game and
activate it using the code in her journal you should have
obtained at The Moiety age. |
FINAL
STAGE OF THE GAME
| To complete the game you must have
completed all of the above steps to get to where you find out
that you must activate the telescope using the code that
Catherine explained was in her Journal.
Once back at the telescope that you first saw at the beginning
of the game. First open the manhole at the bottom using the code
in Catherine's Journal. The code is in the D'ni format and
should have a total of five numbers. In our case the number was
34545 keep in mind the number changes each time. To enter this
number imagine the numbers 1 2 3 4 5 going across left to right
to enter 34545 we pressed the 3 button, 4 button, 5 button, 4
button and then finally the 5 button. Once this is completed you
should be able to use the had to pull the man hole open.
Once the hole is open Lower the telescope as far down as
possible using the lever to the right of the telescope. Once the
telescope is close to the man hole you will notice it cannot
move down any farther because of a small latch on the bottom
left rail of the telescope. Looking down at this portion of the
telescope you will notice the latch, remove the latch and
them move the telescope down further to break the
telescope and complete the game. |

Telescope

Telescope Latch
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