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Author Topic: My VB/Java Browser Based MMORPG Project! (In Development)  (Read 4736 times)

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Manzarth

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My VB/Java Browser Based MMORPG Project! (In Development)
« on: April 09, 2010, 06:22:27 PM »
Here is a sneak peak video! : http://www.youtube.com/watch?v=-c_xoH0kb6M

Please visit our website at: http://www.r-go.tk


Racing Gears Online is a  new MMORPG that I am designing. It is a delightful throwback to the genre of isometric-view racers, which hasn't been great since the days of Rock N Roll Racing and Ironman Ivan Stewart's Super Off Road. Featuring tight racing controls, 12 wacky driver avatars encapsulated in 12 real-life vehicles, and fast-paced, addictive, and challenging racing, Racing Gears Online is simply a great game in every respect.



If you've been pining for the days of simplistic, addictive racers, like RC Pro-Am and the old Micro Machines games, then you're in for a treat with Racing Gears Online.

Upon starting the game, you'll find yourself with only a few unlocked tracks. Some of the cars include a H2 Hummer, a Dodge Super-8 Hemi, a Lotus Typhoon, and a Chevrolet SSR, among others. Each car is also armed with its own special ability, like one that makes other racers spin out when they come into contact with you, or a speed boost that's activated whenever you're hit with a weapon. Before a race, you also have the option to use an individual racer's cash to buy weapons, like oil slicks, smoke screens, nitro boosts, and land mines. These gimmicky abilities, along with the weaponry, come together to create a style of racing that's almost comparable to a modern-day kart racer. However, it isn't all blasters and oil slicks, thankfully, and the driving engine is where the game really excels.

When racing in Racing Gears Online, you're presented with an isometric viewpoint. Just press Z to accelerate, X to brake, and let up on the accelerator around corners to pull off a powerslide. That's about all there is to the driving mechanics, but that hardly makes the game easy. Your opponents (which include computers as well as other online players) are quite tough, forcing you to bob and weave through enemy weaponry, as well as keep an eye out for hidden shortcuts (of which there are almost always at least one or two in every track). The best thing, however, is that the challenge of races never feels artificial. There's no rubber-band artificial intelligence that lets CPU drivers catch up with you--right at the last second--when you're about to win. Every racer is just as capable of screwing up as you, so if you suck at the game, it's totally on you to learn the tracks and improve, because you won't have any cheap opponent racers to blame your inherent lack of skill on. And since the racing is so wholly enjoyable, you'll most certainly want to get better anyhow.

The track designs in the game also help matters quite a bit. There is a huge variety of environments, the tracks are laid out with plenty of twists, turns, terrain changes and obstacles to navigate. The addition of the shortcuts also keeps things interesting, especially since the locations of most of them are tough to decipher until you've repeated a track a few times. Overall, there's more than enough variety and challenge contained within each track to keep you coming back time and time again.

All the cars start out basically the same upon your first play. However, as you play through the game online with others, you'll earn mad amounts of cash you can use to purchase upgrades for things like tires, your engine, and weapon storage. The tire upgrades are especially useful, as the game uses a few different types of terrain and weather across each track. So you'll have snow tires for snowy conditions and dirt tires for off-road courses.

Outside of the online mode, there are the usual quick race (computer players only) and practice modes.


There's a nice variety of weaponry and car upgrades in the game, providing you with more than enough reason to keep coming back to earn more cash.

Aesthetically, Racing Gears Online is a fairly simple-looking game, although it's hardly an unattractive one. The 2D car sprites and environments blend together very nicely, and the cars actually show off a fair amount of detail. The game's most impressive achievements in the realm of presentation come from its technical aspects. The isometric, top-down camera that's employed works extremely well, never moving in such a way as to cause you to crash just because you didn't see a turn coming. Even if you do happen to drive behind a piece of scenery, a little arrow icon appears to denote where your car is, preventing you from losing sight of it. Racing Gears also runs at a constantly smooth rate, never chugging or breaking up frames, no matter how much craziness is occurring onscreen at once. The basic makeup of the audio is largely excellent, featuring solid car effects, some neat weapon effects, and some exceptionally catchy tunes that play while you race. The songs sound like MIDI-inspired versions of Fatboy Slim-esque dance tracks, and they're all very listenable.

All told, Racing Gears Online is an extremely pleasant surprise that delivers as good of an arcade racing experience with the modern day mmorpg era as you're going to find for a java browser based game. It is one of the the flashiest, deepest, most action-packed racer you'll ever see, and it has more than enough well-produced, addictive qualities to make it worth a spot in your collection of free to play MMORPG's.

the_mad_joker



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    Re: My VB/Java Browser Based MMORPG Project! (In Development)
    « Reply #1 on: April 10, 2010, 12:56:20 AM »
    You Should Change The View !!!!!!!!!!!!! The View U Are Using  Is As Same As Gta London Or 2 (Whatever It Might Be) It Looked Old ,

    Gameplay  :9.0

    View          :5.0

    Mechanics :9.5 

    BC_Programmer


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    Re: My VB/Java Browser Based MMORPG Project! (In Development)
    « Reply #2 on: April 10, 2010, 09:00:16 AM »
    Hmm, very interesting how you were able to use the exact same resolution as the SNES (256x224)

    Also curious why you would choose to use the name "A button" and "B button" for the game functions. that makes no sense. Unless of course it is a SNES game.

    Additionally, while it is claimed that you are "racing 7 of your friends" this is also not the case. For one, your car is faster then ALL of them. This is a trait of the CPU players in a game being slightly slower then the player.

    Additionally, I find it hard to believe that everybody playing except for you would just happen to randomly decide to drive along the exact same racing line. Almost like it's defined for an AI.

    Given these inconsistencies and the lack of any actual perspective that proves it's running on the PC rather then on the SNES where it Obviously came from, I don't believe this.
    I was trying to dereference Null Pointers before it was cool.

    tsarles



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      Re: My VB/Java Browser Based MMORPG Project! (In Development)
      « Reply #3 on: April 12, 2010, 11:06:17 AM »
      StarCraft

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