I would be amazed if anyone can figure this out but... I recently (yesterday) installed C&C3 KR and tried playing a skirmish on easy mode. Destroyed all the other CPU players with absolute ease and thought nothing of it. Later I played against medium CPU levels and realised that the game was horrifically easy because the CPU players were not collecting resources properly.
For those that don't know:
- The only resource is Tiberium.
- It grows in fields around the map.
- Harvester vehicles collect and return Tiberium to refineries for processing into credits
Now I noticed that firstly, CPU players would only build 1 refinery.
[It's normal to build multiples. In fact under normal circumstances the AI sometimes gets stuck building hundreds]
Secondly, CPU players don't seek out new Tiberium fields.
[CPU players are supposed to expand their income by establishing refineries near to fresh Tiberium fields]
Thirdly, basic harvester AI is not working correctly. Once a Tiberium field is depleted the harvesters will not move on to the next nearest field. This affects AI and me!
[Since the first C&C harvesters have had basic AI telling them that once a Tiberium field is depleated they should scan a preset distance to find the nearest viable field of Tiberium]
This only occurred after I upgraded from Vista (clean install of Win7 so it's not that) and I've always run the latest version of the game. Anyone got any ideas?