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Author Topic: Howto change sounds.  (Read 5140 times)

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Alias

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    Howto change sounds.
    « on: January 13, 2010, 05:21:40 PM »
    Okay, for zombie master, I want to change my death sound to the tourrettes guy saying oh sh**! Now lets say I have the said sound effect, how would I put it in place of the default sound effect.
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    the_mad_joker



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      Re: Howto change sounds.
      « Reply #1 on: January 14, 2010, 06:52:16 AM »
      The File Is in Which format ? ex OGG , WAV , MP3 , AAC or other

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      Re: Howto change sounds.
      « Reply #2 on: January 14, 2010, 06:34:07 PM »
      Audio files for most games are programmed in and can't be changed.

      <edit>  Actually I've never heard of a game where you can change the audio files except for something that runs in emulation.  </edit>
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      BC_Programmer


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      Re: Howto change sounds.
      « Reply #3 on: January 14, 2010, 07:58:20 PM »
      Audio files for most games are programmed in and can't be changed.

      <edit>  Actually I've never heard of a game where you can change the audio files except for something that runs in emulation.  </edit>

      I've never seen a game where the sound files are programmed in.

      Ever.

      Duke 3d? It's in the GRP file, and you can change it by editing user.con. Doom? In the WAD. easy to change. newer games are a bit trickier but I've managed to replace the rap crap in Underground and Underground 2 with decent music, too. Just needed to convert it to some weird proprietary format EA uses.


      And, more in context, half-life 2 resources are WAV files. Zombie master is a HL2 mod; I don't have the mod, but you can surely find the proper files to edit/replace by browsing your half-life 2 install folder. not sure what the mod folder name is; episode 1 is episodic, for example; I'd have to guess "zombie".

      in either case, the files you'll need to change will be somewhere in the sound folder within that folder.

      <Half-life install folder>\episodic\sound\npc\antlion
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      Re: Howto change sounds.
      « Reply #4 on: January 14, 2010, 08:43:54 PM »
      I stand corrected.

      I was thinking more in the lines of Diablo 2, COD Modern Warfare, Need for Speed: Hot Pursuit(can probably change the music tracks), COD World at War.  I'd forgotten about Duke Nukem, Doom and Quake.

      Thanks for the correction BC.
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      BC_Programmer


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      Re: Howto change sounds.
      « Reply #5 on: January 14, 2010, 08:47:50 PM »
      yeah I changed Hot pursuit 2 myself.

      All the others have sound files; none of them are literally programmed in. (in fact, the last time they were programmed in was when they were being emitted from the PC speaker). they can be compiled into the exe, but even those can be changed with a resource hacker.
      I was trying to dereference Null Pointers before it was cool.

      Alias

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        Re: Howto change sounds.
        « Reply #6 on: January 14, 2010, 09:35:04 PM »
        I've never seen a game where the sound files are programmed in.

        Ever.

        Duke 3d? It's in the GRP file, and you can change it by editing user.con. Doom? In the WAD. easy to change. newer games are a bit trickier but I've managed to replace the rap crap in Underground and Underground 2 with decent music, too. Just needed to convert it to some weird proprietary format EA uses.


        And, more in context, half-life 2 resources are WAV files. Zombie master is a HL2 mod; I don't have the mod, but you can surely find the proper files to edit/replace by browsing your half-life 2 install folder. not sure what the mod folder name is; episode 1 is episodic, for example; I'd have to guess "zombie".

        in either case, the files you'll need to change will be somewhere in the sound folder within that folder.

        <Half-life install folder>\episodic\sound\npc\antlion
        Ok, i'll go check right now.
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        quaxo



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        Re: Howto change sounds.
        « Reply #7 on: January 16, 2010, 09:03:23 PM »
        Nearly any game can be modified if you know how. Actually, once you know how to edit the game's archive files, such as Blizzard's MPQ files, you can actually edit the files or even extract them for play elsewhere. Truth is, you can do this with most games. The issue lies in companies that use proprietary or modified codecs. For example, Blizzard's video files (modified MPEG codec) won't play right if you just pop them out of the MPQ, they have to be converted or the appropriate codec needs to be installed (easily found online). Hasbro Interactive did a similar thing with their Star Wars Monopoly title years ago. The video files (scenes directly from the movies) were encoded upside down and backwards (in other words, flipped both vertically and horizontally). While they would play normally in game, they would appear backwards and upside down if you tried to open the files directly.

        Some games actually give you most of the files and encourage modding and even tell you how to do it (examples being Neverwinter Nights and Dragon Age, both Bioware games).

        As for getting into certain archives, some are simply renamed ZIP or RAR files, and some use a proprietary archive format which require special viewers to view and edit.

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        Re: Howto change sounds.
        « Reply #8 on: January 16, 2010, 09:38:19 PM »
        Cool, that's something that I haven't looked into since the days of Doom 2 or Duke Nukem 3D.
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        the_mad_joker



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          Re: Howto change sounds.
          « Reply #9 on: January 18, 2010, 12:35:45 AM »
          Overlord 1 and 2
          their sound files r just in mp3 making it easier 4 the user 2change

          more expls

          Half life

          Cs

          But some r packed in a single file

          such as crysis

          sound.pak > environment.fsb > *.ogg's

          pak is just a renamed zip file

          these can b ripped from file using audiorip

          BC_Programmer


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          Re: Howto change sounds.
          « Reply #10 on: January 18, 2010, 12:38:07 AM »
          don't try opening Quake 1 or 2 PAK files as zip files, though.
          I was trying to dereference Null Pointers before it was cool.