Welcome guest. Before posting on our computer help forum, you must register. Click here it's easy and free.

Author Topic: Video game Villians who deserve thier own game.  (Read 4426 times)

0 Members and 1 Guest are viewing this topic.

pcurtj1974

  • Guest
Video game Villians who deserve thier own game.
« on: April 22, 2014, 02:24:49 PM »
We all have them whether we love them or despise them, video game villains. What video game villain deserves their own game?

jackj



    Rookie

    • Experience: Experienced
    • OS: Windows 7
    Re: Video game Villians who deserve thier own game.
    « Reply #1 on: May 09, 2014, 03:05:32 AM »
     Captain LeChuck from the Monkey Island Series and koopa king!

    DaveLembke



      Sage
    • Thanked: 662
    • Certifications: List
    • Computer: Specs
    • Experience: Expert
    • OS: Windows 10
    Re: Video game Villians who deserve thier own game.
    « Reply #2 on: May 09, 2014, 03:28:08 PM »
    The Villian that is the leader of the Pac Man Ghosts that many people are unaware of unless they use to watch the old cartoons in the early 1980s like myself named Mezmeron.

    http://pacman.wikia.com/wiki/Mezmeron

    Villians link here is pretty much same info as wiki: http://villains.wikia.com/wiki/Mezmeron

    Idea for a game would be 1 to 2 players:

    Player #1 controls Pac Man who has to get all the pac pellets to clear board.

    Player #2 ( or computer AI script if only single player ) controls Mezmeron who tells the ghosts where to go.
     - The ghosts go there and then loop back for next instruction, but can not get the next instruction until back at the central base.


    For PC it can be WASD or arrow key or mouse controls for Pac Man. While for Mezmeron it can be a simple point to highlight/outline ghost to interact with and they can click anywhere on the playing field to send the selected ghost. The ghost will then select randomly a path to get to that position which usually is the shortest path of travel to get to the selected position. OR Player #2 can specify specifically the path for the ghost to travel by holding the mouse left-click down and a yellow line appears and you can select the path through the maze for the ghost to travel.
    *Note the ability to select the specific path can have its advantages, however it takes longer to give the ghost this instruction by having to manually specify the path of travel, meanwhile pac-man is able to go crazy eating up pac pellets.

    To stick with the proper storyline to Mezmeron:

    Quote
    Mezmeron seems to never want to do anything himself; his main role in the series is to give orders to the Ghost Monsters then verbally & physically abuse them when they fail or do something wrong, which happens a lot. Even though he's able bodied and quite powerful and resourceful, he's never really directly antagonized the Pac-People himself. He just keeps sending the Ghost Monsters out on one doomed to fail mission after another.


    But this whole concept could turn into a project much larger if there was a virtual Pac-Land and millions of players on multiple realms decide if they are of Pac Race or Human ( Mezmeronians ), and the resources of the land are required to create/resurrect the dead into ghost minions and so you could have a World of Pac-Land MMORPG type game, but this would be going very overboard. The limited resource concept could allow for the Pac's or the Mermeronians to conquer and then the land resets. Players can have stats in how many win/loss they were involved with and be listed on a player board for the entire world to view etc. Similar to the old arcades in which you got to enter your initials for others to see the player with the highest score. But it would be high scores for the servers/realms, and then the ultimate highest score among all servers where the person with the highest from all servers/realms is #1 and then the next highest #2 and #3 etc. BUT as mathematics would have it eventually people would have matching scores and so you would need to have a score list in which the first person to achieve it is first on this list and then the next to achieve it is next and so on. Then if the person in #2's list gets a #1 score, their name moves from the #2 listing to the bottom of the #1 listing.