Hi,
I've been dealing with an annoying issue for several months now that coincides with the upgrade to Windows 8.1, though I cannot confirm that it was nonexistent in Windows 8.0. When using intensive programs, 3D/video editing and games and such, Windows will eventually bring up a "low memory" error prompting me to close the program. With DirectX applications, namely games, DirectX crashes will occasionally accompany these errors, reporting CreateTexture2D failure. Typically the Windows error dialog can be ignored for a while.
My computer is:
ASRock Z77
700W PSU
i5 4670
8GB 1600MHz
GTX 770M 2GB
8GB memory as mentioned and I'm not planning on bumping it up for this problem considering my suspicions the problem would persist. 2GB VRAM should also be plenty for my uses, as I have monitored constant underusage. I have already tried several different things, including setting static pagefile at 8 or 16GB (as well as off, in the intermediate between resetting the pagefile to defragment it, for those who may still support disabling it), underclocking/undervolting GPU and undoing overclocks, disabling hyperthreading, and running applications in 32-bit where applicable. Plenty more attempted solutions that I've attempted over the months that I can't remember from the top of my head.
However, I noticed recently that MSI Afterburner reported these errors and crashes were brought upon by an erratic spike in pagefile usage followed by an immediate drop back down the regular usage.
Despite the jump to 24GB, I believe both of these instances were using either a 8GB or 16GB fixed pagefile, though this occurs just as frequently with a dynamically-sized one.
Any ideas? This is driving me crazy!