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Author Topic: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?  (Read 6350 times)

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patio

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Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
« Reply #15 on: July 20, 2016, 05:19:30 PM »
If it looks like that i would just throw the PC off the balcony...

Thats just me...
" Anyone who goes to a psychiatrist should have his head examined. "

sew333

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    Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
    « Reply #16 on: July 20, 2016, 05:35:12 PM »
    So that flicker is normal?

    camerongray



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    Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
    « Reply #17 on: July 20, 2016, 05:37:34 PM »
    Looks like it's just the cursor that memtest is using to redraw the screen. Nothing to worry about.

    BC_Programmer


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    Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
    « Reply #18 on: July 20, 2016, 05:40:56 PM »
    So that flicker is normal?

    Yes. That's a text cursor. You're trying REALLY hard to find problems. Why is that?
    I was trying to dereference Null Pointers before it was cool.

    sew333

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      Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
      « Reply #19 on: July 20, 2016, 11:48:25 PM »
      OK guys. Thx for help and replies. :) I made 6 hours memtest86 and no find errors .:) So its fine?

      patio

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      Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
      « Reply #20 on: July 21, 2016, 07:55:35 AM »
      Correct...
      " Anyone who goes to a psychiatrist should have his head examined. "

      sew333

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        Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
        « Reply #21 on: July 21, 2016, 12:16:17 PM »
        Last question.

        Also somebody said to me this:
        "Your PC is exhausted, box needs new CPU and Motherboard. The Z170-P is all tear and has mutated the CPU. You should claim warranty on the motherboard, since yours is a TOA."


        What he mean ? Believe to him?
        « Last Edit: July 21, 2016, 12:26:37 PM by sew333 »

        patio

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        Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
        « Reply #22 on: July 21, 2016, 12:48:14 PM »
        Have him stop by here and explain how a CPU gets "mutated"....
        " Anyone who goes to a psychiatrist should have his head examined. "

        sew333

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          Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
          « Reply #23 on: July 21, 2016, 02:09:32 PM »
          Yes but why sometimes GTA V.exe, 3dmark.exe ,not only Black Ops 3,and other apps trigger that entry in event manager. ??
          What is triggering this?

          patio

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          Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
          « Reply #24 on: July 21, 2016, 02:30:09 PM »
          As Allan 1st suggested and others have concurred on...stay out of event viewer...
          " Anyone who goes to a psychiatrist should have his head examined. "

          BC_Programmer


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          Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
          « Reply #25 on: July 21, 2016, 02:40:28 PM »
          Yes but why sometimes GTA V.exe, 3dmark.exe ,not only Black Ops 3,and other apps trigger that entry in event manager. ??
          What is triggering this?

          This question was already answered not only here but on several other forums that you were posting this in.
          I was trying to dereference Null Pointers before it was cool.

          sew333

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            Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
            « Reply #26 on: July 21, 2016, 02:47:55 PM »
            Yes but nobody answer me why other apps not only BlackOps3 triggering that RADAR entry in event viewer.

            BC_Programmer


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            Re: RADAR_PRE_LEAK_64 reports in event viewer - problem hardware?
            « Reply #27 on: July 21, 2016, 03:32:36 PM »
            Yes but nobody answer me why other apps not only BlackOps3 triggering that RADAR entry in event viewer.

            I explained what the Event means, and it means the same regardless of the program.
            I was trying to dereference Null Pointers before it was cool.