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Author Topic: Direct X 9  (Read 3980 times)

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Blink

    Topic Starter


    Intermediate
  • It just sounds to me like you need to unplug, man.
    Direct X 9
    « on: December 05, 2005, 06:31:25 PM »
    I'm looking at some new pc games like half life 2 and my computer has all the right requirements but one of the requirements im unsure of. It says you must have a directX 9 graphics card. How do i check if my graphics card will handle half life 2 and counter-strike source??? Below is my graphics car info. I run Xp.

    Chip Type:  Intel(R) 82865G Graphics Controller
    DAC Type:  Internal
    Memory Size:  96 MB
    Adapter String:  Intel(R) 82865G Graphics Controller
    Bios Information: Intel Video BIOS

    merlin_2

    • Guest
    Re: Direct X 9
    « Reply #1 on: December 05, 2005, 06:34:48 PM »
    Have you loaded and tried the game......what......?i hear you say......no i have not..yet.....

    Blink

      Topic Starter


      Intermediate
    • It just sounds to me like you need to unplug, man.
      Re: Direct X 9
      « Reply #2 on: December 05, 2005, 06:36:00 PM »
      no, because i would like to know if i can use the game before i spend the money on buying it.

      Fed

      • Moderator


      • Sage
      • Thanked: 35
        • Experience: Experienced
        • OS: Windows XP
        Re: Direct X 9
        « Reply #3 on: December 05, 2005, 11:59:08 PM »
        Google is your friend, you can do it too.  :)

        Intel® 82865G Graphics Controller
        What 2D/3D Graphics Features are Supported?




        3D Graphics Features
        2D Graphics Features

        3D Graphics Features
        Full OpenGL* 1.3 ICD (Installable Client Driver)
        DirectX* 7.x, 8.x, & 9.x Support 32 bpp True Color 3D Support
        Allows for high quality textures and rendering
        3D Performance Features
        Intel® Extreme Graphics 2 Technology
        Rapid Pixel and Texel Rendering Engine (RPTR) architecture
        Support for Dual-Channel DDR memory improves 3D video memory performance
        Dual-Channel DDR gives a large performance boost in 3D.
        Since the frame buffer, depth buffer, and textures must all share memory bandwidth, increasing the bandwidth gives large gains in 3D performance.
        Zone Rendering Technology (Intel Extreme Graphics Driver PV13.1 and later)
        Renders the 3D scene in pieces to reduce the required memory bandwidth for a given scene
        3D Setup and Render Engine
        Triangles, Strips, and Fans
        Pixel Accurate Fast Scissoring and Clipping Operation
        Backface Culling
        Anti-aliased Lines (OpenGL only)
        Sprite Points
        Texture Engine
        VMR and BiCubic Filtering
        Up to 4 Textures / Pixel on a Single Pass
        Up to 2048x2048 Texture Size
        Per Pixel Perspective Corrected Texture Mapping
        Single Pass Texture Compositing
        12 Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
        All Texture Formats Including 32-bit RGBA and 8-bit Paletted
        Alpha and Luminance Maps
        Texture ColorKeying/ChromaKeying
        Bilinear, Trilinear MIP-Mapped Filtering
        Anisotropic Filtering
        High quality views of oblique surfaces
        Cubic Environment Reflection Mapping
        Embossed and Environment (DOT3) Bump-Mapping
        Models realistic surface details
        Compressed Textures
        Rasterization Features
        Flat & Gouraud Shading
        Color Alpha Blending for Transparency
        Vertex and Programmable Pixel Fog and Atmospheric Effects
        Color Specular Lighting
        Line and Full-Scene Anti-aliasing
        16-bit and 24-bit Z and W Buffering
        High precision depth buffer increases overall scene quality
        8-bit Stencil Buffering
        Often used for shadows
        Double and Triple Render Buffer Support
        16-bit and 32-bit Color
        Transparency / Translucency (alpha blending)
        Effects like force fields, flames, and plasma beams
        Destination Alpha
        Fast Clear Support

        2D Graphics Features
        32 bpp True Color 2D Support
        256-bit pattern fill and BLT Engine Performance
        Programmable 3-Color Transparent Cursor
        Color Space Conversion
        GDI+* Feature Support
        Anti-aliased Lines
        Alpha Blended Cursor
        Anti-aliased Text
        Alpha Stretch Blitter
        8-bit, 16-bit and 32-bit Color
        Video
        Dynamic Bob and Weave Support for Video Streams
        SyncLock* Display and TV-out encoders to video source
        Video Overlay
        Single High Quality Scalable Overlay
        Multiple Overlay Functionality Provided via Stretch Blitter
        5-tap Horizontal, 3-tap Vertical Filtered Scaling
        Independent Gamma Correction
        Independent Brightness/Contrast/Saturation
        Independent Tint/Hue Support
        Destination Colorkeying
        Source Chromakeying

        This applies to: Intel® 82865G Graphics Controller





        Blink

          Topic Starter


          Intermediate
        • It just sounds to me like you need to unplug, man.
          Re: Direct X 9
          « Reply #4 on: December 06, 2005, 04:16:22 PM »
          Figured it out by looking at the other information when i went into the cards details..... was very simple  :-[ thanks anyway FED.