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Author Topic: S.T.A.L.K.E.R - Shadow over Chernobyl  (Read 4573 times)

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Raptor

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S.T.A.L.K.E.R - Shadow over Chernobyl
« on: March 21, 2007, 04:58:11 PM »
Anyone tried it yet? Came out today, 57% finished. I'll buy it as soon as I know how good multiplayer is. Will have to beat Battlefield 2142 or else it's a no-go for me. Heck, maybe I'll stay home tomorrow to play it.

Neil



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    Re: S.T.A.L.K.E.R - Shadow over Chernobyl
    « Reply #1 on: March 21, 2007, 10:41:01 PM »
    Aha, Raptor returns.

    unlovedwarrior



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      Re: S.T.A.L.K.E.R - Shadow over Chernobyl
      « Reply #2 on: March 22, 2007, 10:31:53 AM »
      never heard of it... sorry :-[

      Calum

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      Re: S.T.A.L.K.E.R - Shadow over Chernobyl
      « Reply #3 on: March 22, 2007, 03:05:26 PM »
      I've heard of it but I'm not sure about buying it.
      I'd be interested to know what people think of it.
      I'm also not sure about the requirements, I'll check them out later on.
      I want to be able to play it if I do get it.
      I agree, multiplayer must be good (equal to or better than BF2142) or it's not worth it for me.

      Raptor

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      Re: S.T.A.L.K.E.R - Shadow over Chernobyl
      « Reply #4 on: March 22, 2007, 06:01:22 PM »
      It's enjoyable, but somehow it reminds me of World of Warcraft. You walk around gathering items and artifacts, there is a lot of 'randomness' in the mobs and the world is quite alive but somehow a bit predictable ( As usual with unscripted material).

      One thing I like is that storyline characters can die without you getting stuck. Sometimes this happens a bit inadvertently and I end up reloading because since its my first time playing and I don't really want to miss out on anything.

      The world is extremely nice and it runs very well on my 7900GT/2048MB DDR RAM/XP Athlon 3200 2.4Ghz with most settings set to max at 1024x786... I'm guessing the game will become more exciting as I progress further into the urban jungle, tired of looking at hills allready...

      Interface is buggy, using the map is a nightmare and the PDA where your mission objectives are on isn't always that clear either. Besides that, you always have 24 hours to finish a 'randomly' generated mission. This is probably to give you a sense of time (There is a real day/night cycle!) but since you always get exactly 24 hours, it feels rather fake.

      I'm not sure if I'll buy it, it's got Deathmatch, Teamdeathmatch and Capture the artefact (How original). I was hoping it would feature a co-operation mode which would have made this game the most addicting FPS since Doom, but unfortunately, even though it took so many years to complete they completely failed in the multiplayer department. Unless DM and TDM are interesting, but if it doesn't come anywhere near Battlefield I'm not quite interested..

      Other than that; the weapons aren't too exciting, I read you can upgrade them, though. The items you can get can be interesting, some have mutated due to the anomalies and you can equip artifacts that have a down and an up side which is adds an RPG side to the game.

      The storyline so far has failed to grasp me, apparently you're a stalker who was left behind for dead and you end up on this body truck that is hit by a lightning bolt, truck gets blown up, some stalker finds you and brings you to a trader for whom you'll be doing jobs until your debt is repaid. Not the most catchy storyline but perhaps it'll unfold and become more interesting....
      « Last Edit: March 22, 2007, 06:06:00 PM by Raptor »

      Calum

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      Re: S.T.A.L.K.E.R - Shadow over Chernobyl
      « Reply #5 on: March 23, 2007, 12:25:03 PM »
      Sounds fairly good I guess.
      I'll wait for a while anyway.
      If the game runs OK on your system I guess it'll run OK on mine, on lower settings though.

      CBMatt

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      Re: S.T.A.L.K.E.R - Shadow over Chernobyl
      « Reply #6 on: March 24, 2007, 10:07:50 PM »
      I'm interested in checking this out.  Is there a demo available anywhere?  I'm not finding one on the official sites.
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      RustIronCrowe

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      Re: S.T.A.L.K.E.R - Shadow over Chernobyl
      « Reply #7 on: May 05, 2007, 11:42:37 PM »
      No official demo was ever released for it although there are some stripped-down multiplayer deathmatch versions floating around that were used as beta tests. I don't recommend them though if you really want a feel for the game in actual play.

      All in all I would have to say that S.T.A.L.K.E.R.-Shadow of Chernobyl (SSoC for short) is one of the most enjoyable and compelling games that I have ever played. There are a lot of bugs in the engine that are going to take some re-reworking, and the first official patch was released only a few weeks after the game hit retail, which might give some idea of how many little things are still somewhat rough around the edges. Nevertheless there is already a rather large modding community spawning around the game and shows a lot of promise for future expansion. The first official patch (v. 1.0.0.1) fixes most of the playability bugs from the release but there is still quite a ways to go... It certainly wasn't released prematurely (I personally waited patiently for several years as the release date was pushed back time and time again and 'vapourware' rumors began to spread) but I would have to say that it was released before it could be as streamlined as folks might expect it to be.

      The most valuable part of the game itself is its potential for expansion through mods and the vast amount of (as-of-yet) undetailed areas within the official game zone itself (spanning a N-S region of approximately 30 km.) I believe that its combination of FPS and more conventional role play, along with the decidedly challenging level of AI seen in opponents will set a new standard for future applications in the genre.

      In other words... Ya. I dig the game...

      CBMatt

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      Re: S.T.A.L.K.E.R - Shadow over Chernobyl
      « Reply #8 on: May 06, 2007, 01:19:03 AM »
      Sounds like we've got ourselves a spokesperson.  In any case, I'm still interested in checking this out if I ever get a chance.
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      Raptor

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      Re: S.T.A.L.K.E.R - Shadow over Chernobyl
      « Reply #9 on: May 06, 2007, 08:49:35 AM »
      Quote
      The most valuable part of the game itself is its potential for expansion through mods and the vast amount of (as-of-yet) undetailed areas within the official game zone itself (spanning a N-S region of approximately 30 km.) I believe that its combination of FPS and more conventional role play, along with the decidedly challenging level of AI seen in opponents will set a new standard for future applications in the genre.

      Nice way of quoting the developers promises. Promises they never kept.

      STALKER was a failure, just another FPS game with fancy graphics.