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Author Topic: Project64 awkward Graphics Display  (Read 17029 times)

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hot dog

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Project64 awkward Graphics Display
« on: March 06, 2009, 12:35:27 AM »
Here are my specs:  Pentium 4 Processor, 1.5 GB RAM, Vista Business, 256 MB onboard video memory

Has anyone else ever had this problem with Legend of Zelda, "Ocarina of Time"??

Here is a snap shot of my problem...As you can see it just looks kind of strange, I'm not even sure how to describe it. IF you focus on the center of the snap shot you'll notice triangular-like shapes moving outward, to the left and to the right.   

One time, I shrunk the "C" partition using "Disk Management" in Windows, and the graphics problem went away.  I could never figure out why that helped the problem, but it seemed to help.  However, it doesn't work anymore.

Most likely I need a better video card but I was wondering if there are any other ideas as to why this is happening.  Are there any Operating System adjustments I can make that might fix the display?



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quaxo



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Re: Project64 awkward Graphics Display
« Reply #1 on: March 06, 2009, 02:26:43 AM »
What chipset is your on-board graphics card using? ATI? Nvidia? Intel? Other?

hot dog

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Re: Project64 awkward Graphics Display
« Reply #2 on: March 06, 2009, 01:48:39 PM »
It's using Intel 82945G Express Chipset Family...              I believe the driver is the Intel Graphics Media Accelerator Driver


I forgot to mention.........I recently had Windows 7 Beta installed on this computer instead of Vista.  After installing Windows 7, I installed Project 64 and tested out Zelda to see if this graphics problem is any better and it WAS better.   The graphics on some other games were improved as well.   I don't know how this info. might be helpful, but I'm sure every little bit helps.

I put Vista back on the computer because Win7 Beta is going Obsolete beginning of August, and I'm trying to build a network in my home.  I simply don't want to put in the time to configure Win7 when I'll have to uninstall it so soon...  Not to mention that it's still in Beta..
« Last Edit: March 06, 2009, 01:59:45 PM by hot dog »

BC_Programmer


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Re: Project64 awkward Graphics Display
« Reply #3 on: March 06, 2009, 09:40:01 PM »
What video plugin are you using? (Options->Settings Menu)

Does this only occur while the game is on pause?

I have no issues on my laptop via my Intel Graphics, with either of Jabo's Direct3d Plugins.
I was trying to dereference Null Pointers before it was cool.

hot dog

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Re: Project64 awkward Graphics Display
« Reply #4 on: March 06, 2009, 10:26:22 PM »
lol  good question...........My apologies...

I'll break the problem down a little bit better...

When I use the Jabo 3D61.5.2 graphics plug-in, I have the graphics problem that I described........


When I use the Jabo 3D81.6 plug-in, the graphics problem is corrected, but when I go to full screen, the sound is slowed in the opening menu (when selecting what saved game you want to continue)

So I guess the problem really is, how do I get the sound to work better in the opening menu............( the menu that is present when selecting which game to continue)   when I'm in FULL screen...................I could play in default screen but that's no fun.... ;D

BC_Programmer


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Re: Project64 awkward Graphics Display
« Reply #5 on: March 06, 2009, 10:31:45 PM »
Ahhh... that should be a pretty easy fix...


Options->Configure graphics plugin-

reduce the "full screen resolution" to a lower value- I have mine set to 800x600, 32-bit, but really any selection is beyond the capabilities of a actual N64 so your still not really "losing" anything, so to speak.
I was trying to dereference Null Pointers before it was cool.

hot dog

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Re: Project64 awkward Graphics Display
« Reply #6 on: March 06, 2009, 11:22:43 PM »
hey thanks... :)


the 800 X 600 works fine........The 1024 X 576 works good too...............it all averages out I suppose...     At any rate, it's better than the default screen...


Would a better graphics card improve the resolution options?

BC_Programmer


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Re: Project64 awkward Graphics Display
« Reply #7 on: March 07, 2009, 09:09:51 AM »
not necessarily, but given your using a integrated graphics card it will almost assuredly improve performance (and thus allow you to run higher resolutions without lowering the framerate)
I was trying to dereference Null Pointers before it was cool.

m_260

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Re: Project64 awkward Graphics Display
« Reply #8 on: March 16, 2009, 06:20:04 PM »
any graphics card with dedicated memory would be an upgrade when you're trying to play video games on your computer.  :)

TBH_Shadow



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    Re: Project64 awkward Graphics Display
    « Reply #9 on: May 09, 2013, 10:11:01 PM »
    I have project 64 and I have flat items when I play Super Smash Bros. Can anyone help?
    Windows 8
    64-bit
    Intel i5
    RAM:6.00 GB (5.89 GB usable)
    Intel(R) HD Graphics 3000

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    Re: Project64 awkward Graphics Display
    « Reply #10 on: May 09, 2013, 11:32:25 PM »
    I have project 64 and I have flat items when I play Super Smash Bros. Can anyone help?
    Windows 8
    64-bit
    Intel i5
    RAM:6.00 GB (5.89 GB usable)
    Intel(R) HD Graphics 3000

    Use one of the built in Graphics Plugins.

    Assuming of course you mean the sprites are flat but don't all point at the screen. if your problem is that everything is a "flat" sprite, well, that can't be fixed since it's part of the game.
    I was trying to dereference Null Pointers before it was cool.