Nice one homer... But most server i see have anti-base rape rules ETC...
they do, but because im recon class, i get away by saying im blowing up commander toys while defending myself and preventing the repair of the commander items.
i do not agree on using an engineer as defence, unless they are carrying a rockit launcher. the splash damage packs a punch. also, you do not need any explosives to destroy a transport that has landed, you can simply pod onto them.
the recon class is excellent for defense, as long as they have a support class with them for supplies. if a support class is present, a recon can have virtually endless APM Mines and RDX Packs. ( my tactic for defense is to place 1 APM at the entrance to a control panel, as well as one RDX Pack. the RDX is there for safety, if the APM mine fails, the RDX is there, and if the APM has been detonated and more enemies are coming, the RDX is there.)
P.S. active camo is a waste of a slot, at such close quarters it is almost impossible to bypass observant foes.
U used the Zeller-H et? is it as powerful as people say.
i have used it, it is a waste of an unlock. yes it does do more damage and it is
slighty more accurate, however it only has a 3 round clip, 2 rounds less then the usual 5. here are the stats...
Zeller -H : head shot- 1 hit kill, body shot- 2 hit kill
generic sniper: head shot- 1 hit kill, body shot - 2 hit kill
as you can see, the number of shots to make a kill is the same, however, a body shot from a Zeller
will do more damage then the generic sniper.
im currently working towards the Pilum H-AVR
good choice, it is a great weapon, however you must get used to the time it takes for the projectile to reach its target, it is also slighty inaccurate, its a good idea not to run and shoot. a good tactic is to remain hidden until the target has his back exposed.