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Author Topic: Area of Adventure release [local] [beta]  (Read 28195 times)

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gamerx365



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Re: Area of Adventure release [local] [beta]
« Reply #30 on: November 15, 2008, 01:34:44 PM »
lol. My combat is not anything special. It's a one-hit fight. Basically there are different levels of monsters and when you enter the different levels, a random leveled monster anything up to the specified level can attack. From there, the difference between the monsters level and your level is calculated and you take that much damage, the monster dies. If you're higher than the monster then you take no damage.

I suppose I do need to come up with something new, but this system is quick and to the point.

Tell me what you use for screen capture and I'll make a general video of EDS. ;)

Jacob

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    Re: Area of Adventure release [local] [beta]
    « Reply #31 on: November 15, 2008, 01:39:08 PM »
    Oh okay, I use hypercam 2 full version.
     ;)

    gamerx365



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    Re: Area of Adventure release [local] [beta]
    « Reply #32 on: November 15, 2008, 01:59:24 PM »
    Videos Finished

    Included:
    -EDS V6 New Game/Combat
    -EDS V6 Travel/Teleporting

    [Saving space - attachment deleted by admin]

    Jacob

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      Re: Area of Adventure release [local] [beta]
      « Reply #33 on: November 15, 2008, 02:09:59 PM »
      Looks great mate. :) I like the dungeon movement.

      gamerx365



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      Re: Area of Adventure release [local] [beta]
      « Reply #34 on: November 15, 2008, 02:12:49 PM »
      Thanks. Yeah, in the whole dungeon thing it takes a while to code so I haven't worked much on it lately but in future updates I plan to make one in nearly every town.

      Jacob

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        Re: Area of Adventure release [local] [beta]
        « Reply #35 on: November 15, 2008, 02:13:33 PM »
        Nice.  ;) Goodluck with this, I'm going now so talk tomorrow.
        I'm trying to work on Player Vs Player combat at the moment.
        I've worked out which players hosts the fight and such, and it is near completion.
        Just I havn't worked on it lately as I was improving PvC. :)

        macdad-



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          Re: Area of Adventure release [local] [beta]
          « Reply #36 on: November 17, 2008, 06:18:59 AM »
          downloading....
          downloading...
          downloading..
          downloading.

          (EDIT: Gamer i'll make sure to get ur next version of EDS)
          imagine if we sold these games back in the 80's. Oh we would all be millionare's over night  ;)
          If you dont know DOS, you dont know Windows...

          Thats why Bill Gates created the Windows NT Family.

          Jacob

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            Re: Area of Adventure release [local] [beta]
            « Reply #37 on: November 17, 2008, 09:04:15 AM »
            'we'?
             ;)

            macdad-



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              Re: Area of Adventure release [local] [beta]
              « Reply #38 on: November 23, 2008, 04:01:10 PM »
              if we all sold all the games/utilities 'we' each made.
               ;)
              If you dont know DOS, you dont know Windows...

              Thats why Bill Gates created the Windows NT Family.

              Jacob

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                Re: Area of Adventure release [local] [beta]
                « Reply #39 on: November 24, 2008, 09:23:34 AM »
                Well recovered.  ;)

                BC_Programmer


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                Re: Area of Adventure release [local] [beta]
                « Reply #40 on: November 24, 2008, 11:17:22 AM »
                um... none of them would work in the 80's. THis may be surprising, but there wasn't an XP command interpreter and thus none of the command extensions would work. Set didn't have any switches, as a example.
                I was trying to dereference Null Pointers before it was cool.

                gamerx365



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                Re: Area of Adventure release [local] [beta]
                « Reply #41 on: November 24, 2008, 02:30:57 PM »
                we'd still find some genius way to code amazing programs... lol

                BC_Programmer


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                Re: Area of Adventure release [local] [beta]
                « Reply #42 on: November 24, 2008, 02:38:23 PM »
                well there was SOPWITH. darn it, that was, and still is an awesome game.


                http://en.wikipedia.org/wiki/Sopwith_(computer_game)


                I'm amazed a game so awesome existed on the XT...

                I was trying to dereference Null Pointers before it was cool.

                gamerx365



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                Re: Area of Adventure release [local] [beta]
                « Reply #43 on: November 24, 2008, 02:57:13 PM »
                amazing. lol. the screenshots from sopwith 2 though. at least it says so.

                BC_Programmer


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                Re: Area of Adventure release [local] [beta]
                « Reply #44 on: November 24, 2008, 02:59:34 PM »
                well, it's actually just a different Version- as in Version 2, not sopwith 2- you know what I mean?

                he modified it so it works on newer computers. (not counting the "invalid EXE image" error on XP)

                also added planes getting damaged, birds splatting on the screen when you hit them, and the ability to drop bombs >:)

                Of course- it isn't batch.
                I was trying to dereference Null Pointers before it was cool.