here they are.
Main
#include <iostream>
#include <conio.h>
using namespace std;
#include "pointType.h"
#include "circleType.h"
#include "cylinderType.h"
#include "pointType.cpp"
#include "circleType.cpp"
#include "cylinderType.cpp"
int main()
{
pointType myPoint1; //(0,0);
pointType myPoint2(8,6);
circleType myCircle1; //(0,0,0);
circleType myCircle2(10, 7, 3);
cylinderType myCylinder1; //(0, 0, 0, 0);
cylinderType myCylinder2(1, 2, 3, 4);
// cout<< fixed << showpoint << setprecision(3);
cout << "myPoint1: ";
myPoint1.printPoint();
cout << endl;
cout << "myPoint2: ";
myPoint2.printPoint();
cout << endl;
cout << "myCircle1: ";
myCircle1.printBase();
cout << endl;
cout << "Circumference of myCircle1: " << myCircle1.baseCircumference() << endl;
cout << "Area of myCircle1: " << myCircle1.baseArea() << endl;
cout << "myCircle2: ";
myCircle2.printBase();
cout << endl;
cout << "Circumference of myCircle2: " << myCircle2.baseCircumference() << endl;
cout << "Area of myCircle2: " << myCircle2.baseArea() << endl;
cout << "myCylinder1: ";
myCylinder1.printCylinder();
cout << endl;
myCylinder1.printPoint();
cout << endl;
cout << "Surface of myCylinder1: " << myCylinder1.cylinderSurface() << endl;
cout << "Volume of myCylinder1: " << myCylinder1.cylinderVolume() << endl;
cout << "myCylinder2: ";
myCylinder2.printCylinder();
cout << endl;
myCylinder2.printPoint();
cout << endl;
cout << "Surface of myCylinder2: " << myCylinder2.cylinderSurface() << endl;
cout << "Volume of myCylinder2: " << myCylinder2.cylinderVolume() << endl;
cout<<"Press any key to continue...";
getch ();
}
cylinder
#include <iostream>
#include "cylinderType.h"
using namespace std;
void cylinderType::setCylinder( double l, double w, double r, double h)
{
circleType::setBase(l, w, r);
if ( h >= 0 ) height=h;
else height=0;
}
double cylinderType::getCylinderBaseCenterX() const
{
return pointType::getX();
}
double cylinderType::getCylinderBaseCenterY() const
{
return pointType::getY();
}
double cylinderType::getCylinderBaseRadius() const
{
return circleType::getBaseRadius();
}
double cylinderType::getCylinderHeight() const
{
return height;
}
double cylinderType::cylinderVolume() const
{
return circleType::baseArea() * height;
}
double cylinderType::cylinderSurface() const
{
return (circleType::baseCircumference() * height + 2* circleType::baseArea());
}
void cylinderType::printCylinder() const
{
printBase();
cout << "Height = " << height << endl ;
}
cylinderType::cylinderType(double l, double w, double r, double h):
circleType(l,w, r)
{
height=h;
}
cylinderType::~cylinderType()
{
}
circle
#include <iostream>
#include "circleType.h"
using namespace std;
void circleType::setBase( double l, double w, double s)
{
pointType::setXY(l,w);
if ( s >= 0 ) radius=s;
else radius=0;
}
double circleType::getBaseCenterX() const
{
return pointType::getX();
}
double circleType::getBaseCenterY() const
{
return pointType::getY();
}
double circleType::getBaseRadius() const
{
return radius;
}
double circleType::baseArea() const
{
return (3.1415926535*radius*radius);
}
double circleType::baseCircumference() const
{
return 2* 3.1415926535 * radius;
}
void circleType::printBase() const
{
pointType::printPoint();
cout << "radius = " << radius << endl;
}
circleType::circleType(double l, double w, double r): pointType(l,w)
{
radius=r;
}
circleType::~circleType()
{
}
point
#include <iostream>
#include "pointType.h"
using namespace std;
void pointType::setXY( double l, double w)
{
x=l;
y=w;
}
double pointType::getX() const
{
return x;
}
double pointType::getY() const
{
return y;
}
void pointType::printPoint() const
{
cout << "X = " << x << "; Y= " << y << endl;
}
pointType::pointType(double l, double w)
{
x=l;
y=w;
}
pointType::~pointType()
{
}