Well... i don't know what you mean... here is the main part of my code i was focused on...
for ( int z = 1; z < 10; z++ ){
for ( int y = 1; y < 10; y++ ){
for ( int x = 1; x < 10; x++ ){
int i = x+(y*10)+(z*100);
dbMakeObjectCube( i, 1 );
}
}
}
In DarkGDK (the framework i am using) each object is given a numerical ID to identify it, represented by 'i' in the above code. i would have repeat integers and not get more than 30 of them on screen (i think it is thirty, didn't count, didn't bother to do the math [i typed mouth at first =D ] )
i am practically trying to make a clone of
http://www.minecraft.net (typed that from head, if it doesn't work just google minecraft) next thing i think i can find in the documentation, figuring out the on-screen coordinate of an object.
thanks, =)